Commit graph

886 commits

Author SHA1 Message Date
Billy Laws bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow d09aa0182f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 8d694701bc MacroHLE: Add OpenGL Support 2023-01-01 16:43:58 -05:00
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00
liamwhite 5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
FernandoS27 0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Liam 77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 2022-12-13 18:25:53 -05:00
liamwhite 75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite 22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Matías Locatti c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware 2022-12-01 09:51:27 -05:00
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj 37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
ameerj cae6c13ffb value.h: remove recursive include 2022-11-29 18:50:49 -05:00
Liam 2956a33463 Vulkan: update initialization
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
Liam 9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Liam 0d033e6b45 spirv_emit_context: add missing flat decoration 2022-11-18 22:05:28 -05:00
liamwhite 9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen 60e0d4a177 shader: Implement miss attribute layer 2022-11-17 22:45:14 +08:00
liamwhite c973029374
Merge pull request #9167 from vonchenplus/tess
video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Morph c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 2022-11-11 03:32:53 +01:00
FengChen a4472b5526 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen 75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
bunnei 38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Feng Chen 165bce3c2d
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" 2022-10-25 12:57:25 +08:00
bunnei cbb6c24215
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph 3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph cae108404a CMakeLists: Remove redundant warnings
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph f3c40f4a20 CMakeLists: Treat MSVC warnings as errors 2022-10-22 15:02:04 -04:00
Morph e6ab1f673b general: Enforce C4800 everywhere except in video_core 2022-10-22 15:02:04 -04:00
Morph 93297d14d8 CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
FengChen 20139f8a55 Address feedback 2022-10-17 09:40:44 +08:00
Liam White afab6c143c General: Fix compilation for GCC 2022-10-06 21:00:53 +02:00
Fernando Sahmkow 3d02143476 Shader Decompiler: implement better tracking for Vulkan samplers. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow ba34cf0a69 Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow a283eda320 Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. 2022-10-06 21:00:52 +02:00
Liam ae7062d522 shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
Andrea Pappacoda 4a493cb10f
chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FengChen d4cb0eac87 video_core: Fix legacy to generic location unpaired 2022-09-20 12:03:31 +08:00
Feng Chen c864cb5772
Merge branch 'master' into mipmap 2022-09-20 11:56:43 +08:00
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
Morph 9533365486 style: General style changes to match with the rest of the codebase 2022-08-31 08:51:47 -04:00
FengChen b2a6dde438 video_code: support rectangle texture 2022-08-25 12:45:58 +08:00
Kelebek1 f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 2022-07-29 06:12:39 +01:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Mai 103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Liam d11547024c general: fix compilation on GCC 12 2022-06-13 20:09:30 -04:00
lat9nq 963ed37fd6 structured_control_flow: Remove constexpr Flow::Block
This seems to be unsupported in newer libstdc++ versions due to
Flow::Block's base class being a non-literal type. It's not clear to me
why this was permitted in earlier versions.
2022-06-13 19:18:20 -04:00
Morph efc89c032b CMakeLists: Make variable shadowing a compile-time error
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
Lioncash f981e90af3 general: Avoid ambiguous format_to compilation errors
Ensures that we're using the fmt version of format_to.

These are also the only three outliers. All of the other formatters we
have are properly qualified.
2022-05-14 16:48:34 -04:00
Liam 709d7fd92c GCC 12 fixes 2022-04-28 16:50:34 -04:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando S 4d5900aaa1
Merge pull request #8133 from liamwhite/gl-spv-cbuf
shader_recompiler: support const buffer indirect addressing on OpenGL
2022-04-07 12:40:59 +02:00
Liam 1ab771c3ad shader_recompiler: Decrease indirect cbuf limit to match hardware 2022-04-04 16:44:01 -04:00
Andrea Pappacoda 0c214cb5b9
fix: typos 2022-04-02 16:34:07 +02:00
Liam 7d5a38ea6c shader_compiler: support const buffer indirect addressing in GLSL 2022-04-01 17:08:40 -04:00
Liam a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 2022-04-01 11:17:54 -04:00
Mai M 7382e7a5c8
Merge pull request #8095 from bylaws/master
shader_recompiler: Include <bit> header when std::count{r,l}_zero is used
2022-03-27 12:36:19 -04:00
ameerj 67159e3be7 dead_code_elimination_pass: Remove unreachable Phi arguments 2022-03-23 17:57:22 -04:00
Billy Laws dd862dff66 Include <bit> header when std::count{r,l}_zero is used
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj f10d40a0a2 shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass
This adds a pass to eliminate if(false) branches within the shader code
2022-03-22 02:39:31 -04:00
Ameer J 75046a3351
Merge pull request #8038 from liamwhite/exit-register-detection
shader_recompiler/EXIT: increment output register on failed enable test
2022-03-21 21:24:07 -04:00
ameerj 866b7c20a8 general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
ameerj 574a2c4b77 shader_recompiler: Reduce unused includes 2022-03-20 02:25:08 -04:00
Liam 536d7ed7b1 Address review comments 2022-03-18 15:55:46 -04:00
Liam d400b618a7 shader_recompiler/EXIT: skip render targets with no outputs 2022-03-18 09:26:25 -04:00
Liam 6fa17f3372 shader_recompiler/EXIT: increment output register on failed enable test 2022-03-17 22:09:31 -04:00
Liam 3009d0bd7d Address review comments 2022-03-17 14:48:18 -04:00
Liam e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 2022-03-17 13:30:21 -04:00
Liam 3ac522ba41 Address review comments 2022-03-17 09:30:41 -04:00
Liam 1415542f73 shader_recompiler: Implement LDC.IS address mode 2022-03-16 11:05:04 -04:00
Liam 52895fab67 shader: add support for const buffer indirect addressing 2022-03-14 19:43:32 -04:00
Fernando S cd07a43724
Merge pull request #8008 from ameerj/rescale-offsets-array
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
2022-03-15 00:08:22 +01:00
Fernando Sahmkow 185fc03c3c Shader decompiler: do constant propgation before texture pass. 2022-03-13 21:49:40 +01:00
Fernando Sahmkow ec9f0f064e Shader decompiler: Fix storage tracking in deko3d. 2022-03-13 17:41:16 +01:00
ameerj f87f8d4610 rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.

Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
2022-03-12 03:31:56 -05:00
ameerj e8c50e709e emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
Markus Wick c78c8190d5 shader_recompiler/LOP3: Use brute force python results within switch/case.
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.

The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.

Performance results:

Instructions
0: 8
1: 30
2: 114
3: 80
4: 24

Latency
0: 8
1: 30
2: 194
3: 24
2022-03-08 09:44:28 +01:00
ameerj e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 2022-01-29 19:56:03 -05:00
ameerj 90a0506d56 lower_int64_to_int32: Add 64-bit atomic fallbacks 2022-01-29 19:56:02 -05:00
ameerj ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
ameerj 4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.

Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
2022-01-28 19:00:04 -05:00
Morph 8dea7fa129
Merge pull request #7786 from ameerj/vmnmx-sel
video_minimum_maximum: Implement src operand selectors
2022-01-28 18:24:56 -05:00
ameerj beaf7654bb emit_spirv: Add Xfb execution mode when transform feedback is used
Fixes Transform Feedback on Vulkan AMD drivers.
2022-01-28 16:32:48 -05:00
ameerj 74e6e3623f video_minimum_maximum: Implement src operand selectors
Used by Pokemon Legends: Arceus
2022-01-27 14:55:08 -05:00
Lioncash b46ec4efea shader_recompiler: Remove unnecessary [[nodiscard]]
Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
2022-01-25 12:16:09 -05:00
v1993 a943600019
shader_recompiler: fix potential OOB access
Found by static analysis with PVS-Studio. Original check wasn't actually checking for OOB and would segfault in case of it.
2022-01-17 21:50:51 +03:00
liushuyu 09f4f3f23b
logging/log.h: move enum class formatter to a separate file ...
... to common/logging/formatter.h
2022-01-09 17:35:33 -07:00
liushuyu 42f653ab6f
logging: adapt to changes in fmt 8.1 2022-01-08 01:49:26 -07:00
Narr the Reg 524674aafc glsl: Remove unreachable return 2022-01-04 20:23:39 -06:00
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
Fernando S ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj 8c907c620d glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj 9f34be5a61 emit_glsl_integer: Use negation work around 2021-12-29 19:03:50 -05:00
ameerj 14ac0c2923 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
bunnei 279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
Increase boost requirement to 1.78.0
2021-12-28 16:25:37 -08:00
Matías Locatti c7235e67ef
Empty spaces 2021-12-28 18:50:51 -03:00