emit_glsl_atomic: Implement 32x2 fallback atomic ops

This commit is contained in:
ameerj 2022-01-29 15:49:18 -05:00
parent 90a0506d56
commit e394e1ecc4

View file

@ -274,47 +274,93 @@ void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Val
void EmitStorageAtomicIAdd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("{}_ssbo{}[{}>>2]+={}.x;{}_ssbo{}[({}>>2)+1]+={}.y;", ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value, ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int "
"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{ "
"{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],{}[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicSMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int "
"i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicUMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic");
ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(),
ctx.var_alloc.Consume(offset));
ctx.Add("for(int i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],{}[i]);}}",
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name,
binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicAnd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicAnd({}_ssbo{}[{}>>2],{}.x),atomicAnd({}_ssbo{}[({}>>2)+1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicOr32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicOr({}_ssbo{}[{}>>2],{}.x),atomicOr({}_ssbo{}[({}>>2)+1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicXor32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicXor({}_ssbo{}[{}>>2],{}.x),atomicXor({}_ssbo{}[({}>>2)+1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicExchange32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset, std::string_view value) {
throw NotImplementedException("GLSL Instrucion");
LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2");
ctx.AddU32x2("{}=uvec2(atomicExchange({}_ssbo{}[{}>>2],{}.x),atomicExchange({}_ssbo{}[({}>>2)+"
"1],{}.y));",
inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value,
ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value);
}
void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,