shader_recompiler/EXIT: increment output register on failed enable test

This commit is contained in:
Liam 2022-03-17 22:09:31 -04:00
parent cb86e7941b
commit 6fa17f3372

View file

@ -15,6 +15,7 @@ void ExitFragment(TranslatorVisitor& v) {
const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)};
for (u32 component = 0; component < 4; ++component) {
if (!mask[component]) {
++src_reg;
continue;
}
v.ir.SetFragColor(render_target, component, v.F(src_reg));