shader_recompiler: add extended LDC to GLASM backend

This commit is contained in:
Liam 2022-10-02 17:32:54 -04:00
parent 61399de5db
commit ae7062d522

View file

@ -13,9 +13,6 @@ namespace Shader::Backend::GLASM {
namespace {
void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
std::string_view size) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Indirect constant buffer loading");
}
const Register ret{ctx.reg_alloc.Define(inst)};
if (offset.type == Type::U32) {
// Avoid reading arrays out of bounds, matching hardware's behavior
@ -24,7 +21,27 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
return;
}
}
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
if (binding.IsImmediate()) {
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
return;
}
const ScalarU32 idx{ctx.reg_alloc.Consume(binding)};
for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
ctx.Add("SEQ.S.CC RC.x,{},{};"
"IF NE.x;"
"LDC.{} {},c{}[{}];",
idx, i, size, ret, i, offset);
if (i != Info::MAX_INDIRECT_CBUFS - 1) {
ctx.Add("ELSE;");
}
}
for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
ctx.Add("ENDIF;");
}
}
bool IsInputArray(Stage stage) {