Commit graph

2429 commits

Author SHA1 Message Date
Lioncash
b2b98b2f44 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
ReinUsesLisp
fc6d46c374 video_core: Silent implicit conversion warning 2019-01-26 02:27:14 -03:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
ReinUsesLisp
9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
James Rowe
ea73ffe202 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe
e8bd6b1fcc QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
ReinUsesLisp
a1b1ea47ed gl_rasterizer: Silent unsafe mix warning 2019-01-18 03:25:28 -03:00
ReinUsesLisp
a63d7c49fc shader_ir: Fixup clang build 2019-01-15 21:06:05 -03:00
ReinUsesLisp
1e40a4b343 gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility 2019-01-15 17:54:53 -03:00
ReinUsesLisp
51de4e00a6 gl_shader_decompiler: Inline textureGather component 2019-01-15 17:54:53 -03:00
ReinUsesLisp
1c9c4eefeb shader_decode: Fixup XMAD 2019-01-15 17:54:53 -03:00
ReinUsesLisp
170c8212bb shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2d6c064e66 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
bb12f99b20 gl_shader_decompiler: Fixup AssignCompositeHalf 2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit 2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b gl_shader_gen: Fixup code formatting 2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp
d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp
5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp
c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp
ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp
55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp
b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
2df55985b6 shader_decode: Rework HSETP2 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8332482c24 shader_decode: Implement R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp
3f1136ac6f shader_decode: Implement CSETP 2019-01-15 17:54:52 -03:00
ReinUsesLisp
7e13e8bfcb shader_decode: Implement PSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
d6f76307fe glsl_decompiler: Remove HNegate inlining 2019-01-15 17:54:52 -03:00
ReinUsesLisp
027f443e69 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp
55e6786254 shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp
ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp
03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp
2d9136cec6 shader_decode: Fixup FSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp
af5c6e4ccb shader_decode: Implement IADD32I 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
fc46ecddb3 video_core: Return safe values after an assert hits 2019-01-15 17:54:52 -03:00
ReinUsesLisp
148a6418ed shader_decode: Implement FFMA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21aff36459 video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp
59b34b1d76 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
Mat M
57a900cc45 shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp
d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting 2019-01-15 17:54:52 -03:00
ReinUsesLisp
946c86f0bb shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
c9cf899d18 shader_decode: Implement LEA 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4fd06efeb9 shader_decode: Implement IADD3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
a40fd07516 shader_decode: Implement LOP3 2019-01-15 17:54:52 -03:00
ReinUsesLisp
b184ca9089 shader_decode: Implement ST_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
8d42feb09b shader_decode: Implement LD_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp
21f9e9da09 shader_decode: Implement HSETP2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
68c99d2597 shader_decode: Implement HADD2 and HMUL2 2019-01-15 17:54:52 -03:00
ReinUsesLisp
cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM 2019-01-15 17:54:52 -03:00
ReinUsesLisp
376a837511 shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp
518a2bd206 shader_decode: Implement IMNMX 2019-01-15 17:54:52 -03:00
ReinUsesLisp
07944a2345 shader_decode: Implement F2F_C 2019-01-15 17:54:52 -03:00
ReinUsesLisp
e8235c0215 shader_decode: Implement I2I 2019-01-15 17:54:52 -03:00
ReinUsesLisp
6ca31f544a shader_decode: Implement BRA internal flag 2019-01-15 17:54:52 -03:00
ReinUsesLisp
210620ff31 shader_decode: Implement ISCADD 2019-01-15 17:54:52 -03:00
ReinUsesLisp
b0e7920838 shader_decode: Implement XMAD 2019-01-15 17:54:51 -03:00
ReinUsesLisp
becfdb8638 shader_decode: Implement PBK and BRK 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8f37531f8e shader_decode: Implement LOP 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8486e7f8c8 shader_decode: Implement SEL 2019-01-15 17:54:51 -03:00
ReinUsesLisp
ccb71bece9 shader_decode: Implement IADD 2019-01-15 17:54:51 -03:00
ReinUsesLisp
faadae5814 shader_decode: Implement ISETP 2019-01-15 17:54:51 -03:00
ReinUsesLisp
80183de884 shader_decode: Implement BFI 2019-01-15 17:54:51 -03:00
ReinUsesLisp
078ba28e13 shader_decode: Implement ISET 2019-01-15 17:54:51 -03:00
ReinUsesLisp
acdbbb8885 shader_decode: Implement LD_C 2019-01-15 17:54:51 -03:00
ReinUsesLisp
d79c462af0 shader_decode: Implement SHL 2019-01-15 17:54:51 -03:00
ReinUsesLisp
a2819c204f shader_decode: Implement SHR 2019-01-15 17:54:51 -03:00
ReinUsesLisp
39f1c6246a shader_decode: Implement LOP32I 2019-01-15 17:54:51 -03:00
ReinUsesLisp
501284a81a shader_decode: Implement BFE 2019-01-15 17:54:51 -03:00
ReinUsesLisp
e444a6553f shader_decode: Implement FSET 2019-01-15 17:54:51 -03:00
ReinUsesLisp
3052eae25e shader_decode: Implement F2I 2019-01-15 17:54:51 -03:00
ReinUsesLisp
8abe5ba2c8 shader_decode: Implement I2F 2019-01-15 17:54:51 -03:00
ReinUsesLisp
c849b5b320 shader_decode: Implement F2F 2019-01-15 17:54:50 -03:00
ReinUsesLisp
9118deb990 shader_decode: Stub DEPBAR 2019-01-15 17:54:50 -03:00
ReinUsesLisp
97f33f00cf shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
ReinUsesLisp
abdbafbc20 shader_decode: Implement PSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp
802c23b8a8 shader_decode: Implement TMML 2019-01-15 17:54:50 -03:00
ReinUsesLisp
2b90637f4b shader_decode: Implement TEX and TXQ 2019-01-15 17:54:50 -03:00
ReinUsesLisp
878672f371 shader_decode: Implement TEXS (F32) 2019-01-15 17:54:50 -03:00
ReinUsesLisp
c703f0aee4 shader_decode: Implement FSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp
8215ae942c shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
4f95dc950e shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
cacb934f21 shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c049e0a21 shader_decode: Implement ST_A 2019-01-15 17:54:50 -03:00