shader_decode: Fixup clang-format

This commit is contained in:
ReinUsesLisp 2018-12-21 03:12:16 -03:00
parent c9cf899d18
commit 946c86f0bb
2 changed files with 2 additions and 3 deletions

View file

@ -20,8 +20,7 @@ u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) {
opcode->get().GetId() == OpCode::Id::HADD2_R) {
UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
}
UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0,
"Half float saturation not implemented");
UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
const bool negate_a =
opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;

View file

@ -21,7 +21,7 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in XMAD is not implemented");
Node op_a = GetRegister(instr.gpr8); // instr.xmad.sign_a
Node op_a = GetRegister(instr.gpr8);
// TODO(bunnei): Needs to be fixed once op_a or op_b is signed
UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);