shader_decode: Implement TEX and TXQ

This commit is contained in:
ReinUsesLisp 2018-12-13 16:59:28 -03:00
parent 878672f371
commit 2b90637f4b
2 changed files with 223 additions and 0 deletions

View file

@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <vector>
#include "common/assert.h"
@ -102,6 +103,44 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
break;
}
case OpCode::Id::TEX: {
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
const bool is_array = instr.tex.array != 0;
const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
const auto process_mode = instr.tex.GetTextureProcessMode();
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TEX.NODEP is not implemented");
}
const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array);
if (depth_compare) {
SetRegister(bb, instr.gpr0, texture);
} else {
MetaComponents meta;
std::array<Node, 4> dest;
std::size_t dest_elem = 0;
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
meta.components_map[dest_elem] = static_cast<u32>(elem);
dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
++dest_elem;
}
std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture,
dest[0], dest[1], dest[2], dest[3]));
}
break;
}
case OpCode::Id::TEXS: {
Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
const bool is_array{instr.texs.IsArrayTexture()};
@ -123,6 +162,148 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
}
break;
}
case OpCode::Id::TLD4: {
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
"NDV is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
"PTP is not implemented");
if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
}
const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
auto texture_type = instr.tld4.texture_type.Value();
u32 num_coordinates = static_cast<u32>(GetCoordCount(texture_type));
if (depth_compare)
num_coordinates += 1;
std::vector<Node> params;
switch (num_coordinates) {
case 2: {
params.push_back(GetRegister(instr.gpr8));
params.push_back(GetRegister(instr.gpr8.Value() + 1));
break;
}
case 3: {
params.push_back(GetRegister(instr.gpr8));
params.push_back(GetRegister(instr.gpr8.Value() + 1));
params.push_back(GetRegister(instr.gpr8.Value() + 2));
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled coordinates number {}", static_cast<u32>(num_coordinates));
params.push_back(GetRegister(instr.gpr8));
params.push_back(GetRegister(instr.gpr8.Value() + 1));
num_coordinates = 2;
texture_type = Tegra::Shader::TextureType::Texture2D;
}
params.push_back(Immediate(static_cast<u32>(instr.tld4.component)));
const auto& sampler = GetSampler(instr.sampler, texture_type, false, depth_compare);
const MetaTexture meta{sampler, num_coordinates};
const Node texture =
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
if (depth_compare) {
SetRegister(bb, instr.gpr0, texture);
} else {
MetaComponents meta;
std::array<Node, 4> dest;
std::size_t dest_elem = 0;
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
meta.components_map[dest_elem] = static_cast<u32>(elem);
dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
++dest_elem;
}
std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture,
dest[0], dest[1], dest[2], dest[3]));
}
break;
}
case OpCode::Id::TLD4S: {
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLD4S.NODEP is not implemented");
}
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
const Node op_a = GetRegister(instr.gpr8);
const Node op_b = GetRegister(instr.gpr20);
std::vector<Node> params;
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
if (depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
params.push_back(op_a);
params.push_back(op_y);
params.push_back(op_b);
} else {
params.push_back(op_a);
params.push_back(op_b);
}
const auto num_coords = static_cast<u32>(params.size());
params.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
const auto& sampler =
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
const MetaTexture meta{sampler, num_coords};
WriteTexsInstructionFloat(
bb, instr, Operation(OperationCode::F4TextureGather, meta, std::move(params)));
break;
}
case OpCode::Id::TXQ: {
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TXQ.NODEP is not implemented");
}
// TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const auto& sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
const MetaTexture meta_texture{sampler};
const MetaComponents meta_components{{0, 1, 2, 3}};
const Node texture = Operation(OperationCode::F4TextureQueryDimensions, meta_texture,
GetRegister(instr.gpr8));
std::array<Node, 4> dest;
for (std::size_t i = 0; i < dest.size(); ++i) {
dest[i] = GetRegister(instr.gpr0.Value() + i);
}
bb.push_back(Operation(OperationCode::AssignComposite, meta_components, texture,
dest[0], dest[1], dest[2], dest[3]));
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
static_cast<u32>(instr.txq.query_type.Value()));
}
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
}
@ -227,6 +408,44 @@ Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
return Operation(read_method, meta, std::move(params));
}
Node ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array) {
const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
process_mode != Tegra::Shader::TextureProcessMode::LZ);
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
const u64 coord_register = array_register + (is_array ? 1 : 0);
std::vector<Node> coords;
for (std::size_t i = 0; i < coord_count; ++i) {
coords.push_back(GetRegister(coord_register + i));
}
// 1D.DC in opengl the 2nd component is ignored.
if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
coords.push_back(Immediate(0.0f));
}
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
// or in the next register if lod or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coords.push_back(GetRegister(depth_register));
}
if (is_array) {
coords.push_back(GetRegister(array_register));
}
// Fill ignored coordinates
while (coords.size() < total_coord_count) {
coords.push_back(Immediate(0));
}
return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0,
std::move(coords));
}
Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array) {

View file

@ -681,6 +681,10 @@ private:
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
Node GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array);
Node GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array);