shader_decode: Implement LOP

This commit is contained in:
ReinUsesLisp 2018-12-21 02:22:57 -03:00
parent 8486e7f8c8
commit 8f37531f8e

View file

@ -49,6 +49,21 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::LOP_C:
case OpCode::Id::LOP_R:
case OpCode::Id::LOP_IMM: {
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in LOP is not implemented");
if (instr.alu.lop.invert_a)
op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
if (instr.alu.lop.invert_b)
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b,
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
}