Commit graph

875 commits

Author SHA1 Message Date
ameerj
4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj
8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj
9f3ffb996b glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj
1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj
9ccbd74991 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj
68ef3803bf glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj
e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj
770b754afd glsl: Implement VOTE 2021-07-22 21:51:36 -04:00
ameerj
181a4ffdc4 glsl: Implement ST{LS} 2021-07-22 21:51:36 -04:00
ameerj
57d354b02c glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj
7df0815117 glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj
80eec85867 glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj
1542f31e79 glsl: minor cleanup 2021-07-22 21:51:36 -04:00
ameerj
005eecffcd glsl: Fix and implement rest of cbuf access 2021-07-22 21:51:36 -04:00
ameerj
3047eb6688 glsl: Implement TXQ and other misc changes 2021-07-22 21:51:36 -04:00
ameerj
5fd92780b2 glsl: TLD4 implementation 2021-07-22 21:51:36 -04:00
ameerj
697eacd095 glsl: Implement TLD instruction 2021-07-22 21:51:36 -04:00
ameerj
e4ba755705 glsl: Implement TEXS 2021-07-22 21:51:36 -04:00
ameerj
59a692e9ed glsl: Cleanup texture functions 2021-07-22 21:51:36 -04:00
lat9nq
c9a25855bc shader_recompiler: GCC fixes 2021-07-22 21:51:36 -04:00
ameerj
7619b7d427 glsl: Implement TEX depth functions 2021-07-22 21:51:36 -04:00
ameerj
55e0211a5e glsl: Implement TEX ImageSample functions 2021-07-22 21:51:36 -04:00
ameerj
b98de76ea8 glsl: Rework Shuffle emit instructions to align with SPIR-V 2021-07-22 21:51:36 -04:00
ameerj
8ba814efb2 glsl: Better Storage access and wip warps 2021-07-22 21:51:36 -04:00
ameerj
86d4a05cec glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
ameerj
21797efa54 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
ameerj
453cd25da5 glsl: SSBO access fixes and wip SampleExplicitLod implementation. 2021-07-22 21:51:36 -04:00
ameerj
f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj
2a71333716 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
ameerj
6674637853 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
ameerj
a752ec88d0 glsl: Implement derivatives and YDirection
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj
ed14d31f66 glsl: Fix non-immediate buffer access
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj
d171083d53 glsl: textures wip 2021-07-22 21:51:36 -04:00
ameerj
3d086e6130 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj
5399906c26 glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
ameerj
b95716e543 glsl: Update phi node management 2021-07-22 21:51:36 -04:00
ameerj
67f881e714 glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ameerj
3482df1176 glsl: Simply FP storage atomics 2021-07-22 21:51:36 -04:00
ameerj
9cc1b8a873 glsl: F16x2 storage atomics 2021-07-22 21:51:36 -04:00
ameerj
11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj
e99d01ff53 glsl: implement phi nodes 2021-07-22 21:51:36 -04:00
ameerj
3d9ecbe998 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ameerj
df793fc049 glsl: Implement FCMP 2021-07-22 21:51:36 -04:00
ameerj
cdde730219 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ameerj
ac7b0ebcb7 glsl: More FP fixes 2021-07-22 21:51:36 -04:00
ameerj
3064bde415 glsl: FP function fixes 2021-07-22 21:51:36 -04:00
ameerj
65c6f73e43 glsl: More FP instructions/fixes 2021-07-22 21:51:36 -04:00
ameerj
5e9095ef22 glsl: Add many FP32/64 instructions 2021-07-22 21:51:36 -04:00
ameerj
ef7bd53f18 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
ameerj
266a3d60e3 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
ameerj
0f40b0e61c glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
ameerj
fb75d122a2 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
ameerj
115c162b9a glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
ameerj
78f5eb90d7 glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
ameerj
e221baccdd glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
ameerj
faf4cd72c5 glsl: Fix program linking and cbuf 2021-07-22 21:51:35 -04:00
ameerj
64337f004d glsl: Fix "reg" allocing
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj
eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp
3d822faea1 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp
7ac55c2a75 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq
373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ameerj
3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ameerj
d52bacf6f0 spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj
15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
FernandoS27
562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
lat9nq
22f0c4f002 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:34 -04:00
ReinUsesLisp
5539b13c5a shader,glasm: Implement legacy texcoord loads 2021-07-22 21:51:34 -04:00
ReinUsesLisp
cf9f88e5a7 glasm: Implement legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp
ac0f5d2ab6 shader: Track legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5 shader: Implement ISCADD32I 2021-07-22 21:51:34 -04:00
ReinUsesLisp
adc43297c5 spirv: Fix output generics with components 2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac shader: Fix ImageWrite indexing 2021-07-22 21:51:34 -04:00
ReinUsesLisp
d738ad4d0b spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp
eb8464cb3d glasm: Fix immediate texture coordinate 2021-07-22 21:51:34 -04:00
ReinUsesLisp
457dda69cc shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp
627161c38e shader: Fix secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd shader: Fix TMML queries 2021-07-22 21:51:34 -04:00
ReinUsesLisp
fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
871c9f1ced shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b6c087496b glasm: Reduce reg allocation leaks from an exception to a log 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp
83db7abae6 glasm: Use integer lod for TXQ 2021-07-22 21:51:33 -04:00
ReinUsesLisp
e240a62017 glasm: Fix global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
2aa30353b7 glasm: Remove unintentional '\n' on Undef32 2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp
f58f79c85d glasm: Implement Y direction 2021-07-22 21:51:33 -04:00
ReinUsesLisp
586c785366 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp
b9c8814ea9 glasm: Implement undef instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp
8763cc1ff7 glasm: Fix global memory callbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLisp
48aafe0961 glasm: Release phi node registers after they are no longer needed 2021-07-22 21:51:33 -04:00
ReinUsesLisp
77ee733c3a glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00
ReinUsesLisp
70c9281fbf glasm: Fix INeg32 on negative immediates 2021-07-22 21:51:33 -04:00
ReinUsesLisp
75fd0079db glasm: Remove unnecessary value types 2021-07-22 21:51:33 -04:00
ReinUsesLisp
379b305b4b glasm: Throw when there are register leaks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
ca05a13c62 glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9fbfe7d676 glasm: Fix usage counting on phi nodes 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c721767bcc glasm: Implement global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp
0794273870 glasm: Implement int64 add and subtract 2021-07-22 21:51:33 -04:00
lat9nq
7fdf0d7d33 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:33 -04:00
ReinUsesLisp
e30d4fa976 glasm: Implement indirect attribute loads 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c8414e686f glasm: Implement image atomics 2021-07-22 21:51:33 -04:00
ReinUsesLisp
3a7ca6a7db glasm: Reorder unreachable image atomic insts
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
e565eb361a glasm: Implement gl_Layer stores 2021-07-22 21:51:33 -04:00
ReinUsesLisp
89e341d56a glasm: Implement SampleId 2021-07-22 21:51:33 -04:00
ReinUsesLisp
77d8c44b68 glasm: Implement IsHelperInvocation 2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddf601919f glasm: Fix EmitVertex's optimization 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88 glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp
7dadb2bef3 glasm: Simplify patch reads 2021-07-22 21:51:33 -04:00
ReinUsesLisp
b382f57b28 glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ameerj
eb15667905 emit_glasm_context_get_and_set.cpp: Add missing semicolons 2021-07-22 21:51:33 -04:00
ReinUsesLisp
781a87175c glasm: Fix patch attribute declarations 2021-07-22 21:51:33 -04:00
ameerj
36d040da70 glasm: Implement FSWZADD 2021-07-22 21:51:33 -04:00
ReinUsesLisp
3da7b98d37 glasm: Implement PrimitiveId attribute read 2021-07-22 21:51:33 -04:00
ReinUsesLisp
394b96a2fe glasm: Implement clip distance stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp
a5d978e91e glasm: Fix tessellation input attributes 2021-07-22 21:51:32 -04:00
ReinUsesLisp
0d7d85c81e glasm: Add missing semicolon on tesscoord reading 2021-07-22 21:51:32 -04:00
ReinUsesLisp
48d4e26326 glasm: Fix tessellation headers 2021-07-22 21:51:32 -04:00
ReinUsesLisp
9ec2303ad6 glasm: Add tessellation shader declarations 2021-07-22 21:51:32 -04:00
ReinUsesLisp
2913ca811e glasm: Implement TessellationEvaluationPoint 2021-07-22 21:51:32 -04:00
ReinUsesLisp
a569ac418e glasm: Implement patch memory 2021-07-22 21:51:32 -04:00
ReinUsesLisp
164b8c1ec5 glasm: Fix InvocationId declaration 2021-07-22 21:51:32 -04:00
ReinUsesLisp
d5db96386d glasm: Implement InvocationId 2021-07-22 21:51:32 -04:00
ReinUsesLisp
679e7146a7 glasm: Optimize EmitVertex into EMIT 2021-07-22 21:51:32 -04:00
ReinUsesLisp
79929be833 glasm: Implement geometry shader attribute reads 2021-07-22 21:51:32 -04:00
ReinUsesLisp
83cef0426b glasm: Properly declare attributes on geometry programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
fad139a3e6 glasm: Declare geometry program headers 2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a54291c9c glasm: Fix potential aliasing bug on cube array samples 2021-07-22 21:51:32 -04:00
ReinUsesLisp
8fdb00a2b5 glasm: Implement ImageWrite 2021-07-22 21:51:32 -04:00
ReinUsesLisp
dadd192b30 glasm: Implement ImageRead 2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d0ffc6ad0 glasm: Implement EmitVertex and EndPrimitive 2021-07-22 21:51:32 -04:00
ReinUsesLisp
f79cbbf814 glasm: Implement ImageGradient 2021-07-22 21:51:32 -04:00
ReinUsesLisp
291f220be3 glasm: Implement 64-bit shifts 2021-07-22 21:51:32 -04:00
ReinUsesLisp
d957b3a8fe glasm: Implement barriers 2021-07-22 21:51:32 -04:00
ReinUsesLisp
b60b3fa113 glasm: Fix compute stage name 2021-07-22 21:51:32 -04:00
ReinUsesLisp
96962c1d3c glasm: Fix phi instruction types 2021-07-22 21:51:32 -04:00
ReinUsesLisp
91a3c2c1c0 glasm: Implement PREC on relevant instructions 2021-07-22 21:51:32 -04:00
ReinUsesLisp
accad56ee7 glasm: Implement stores to gl_ViewportIndex 2021-07-22 21:51:32 -04:00
ReinUsesLisp
2494dbe183 glasm: Implement gl_PointSize stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp
9415c435fc glasm: Implement gl_PointCoord 2021-07-22 21:51:32 -04:00
ReinUsesLisp
12dcb9fcc2 glasm: Implement ImageQueryLod 2021-07-22 21:51:32 -04:00
ReinUsesLisp
4a22942f45 glasm: Implement ImageFetch 2021-07-22 21:51:32 -04:00
ameerj
3777592ada glasm: Implement IADD.CC 2021-07-22 21:51:32 -04:00
ReinUsesLisp
98ed8ff103 glasm: Implement BFE.CC 2021-07-22 21:51:32 -04:00
ReinUsesLisp
2e0d56da7e glasm: Implement SelectU1 2021-07-22 21:51:32 -04:00
ReinUsesLisp
e8ed904805 glasm: Implement gl_WorkGroupID 2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a42277a4f glasm: Implement TXQ and improve texture info reads 2021-07-22 21:51:32 -04:00
ReinUsesLisp
c560bf99c2 glasm: Implement gl_FrongFacing attribute 2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d3ed53511 glasm: Implement textureGather instructions 2021-07-22 21:51:32 -04:00
ReinUsesLisp
0fa421f82f glasm: Implement gl_FragDepth and gl_SampleMask stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ee7f8b943 glasm: Do not alias ConditionRef for now
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4bad415bca glasm: Implement InstanceId and VertexId 2021-07-22 21:51:31 -04:00
ReinUsesLisp
afcb140185 glasm: Add missing return value on move assignment 2021-07-22 21:51:31 -04:00
ReinUsesLisp
fb3ba62b3a glasm: Fix aliased bitcasts ref counting 2021-07-22 21:51:31 -04:00
ReinUsesLisp
f1b334b9f9 glasm: Remove unintentional comma on vector insert 2021-07-22 21:51:31 -04:00
ReinUsesLisp
ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c42a6143a5 glasm: Add support for non-2D texture samples 2021-07-22 21:51:31 -04:00
ReinUsesLisp
bee9fb0563 glasm: Reorder unreachable image instructions to the bottom 2021-07-22 21:51:31 -04:00
ReinUsesLisp
e6b4d461d2 glasm: Add support for texture offsets 2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf2949df10 glasm: Improve texture sampling instructions 2021-07-22 21:51:31 -04:00
ReinUsesLisp
db2f0f4108 emit_glasm: Enable ARB_draw_buffers when needed 2021-07-22 21:51:31 -04:00
ReinUsesLisp
3c06293e20 emit_glasm: Add support for reading position attributes 2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ameerj
d4f9c798d6 glasm: Implement rest of shared mem 2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12 shader: Use a non-trivial dummy to construct ASL node union 2021-07-22 21:51:31 -04:00
ReinUsesLisp
38e7b8c805 emit_spirv: Jump to loop body with local variable
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp
464f13fe0b glasm: Implement derivative instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
9fb2ea08e8 glasm: Initial (broken) implementation of TEX on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
1f3446b47e glasm: Implement some graphics instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
31d402ee74 glasm: Add Void type to GLASM values 2021-07-22 21:51:31 -04:00
ReinUsesLisp
3764750339 glasm: Add graphics specific shader declarations to GLASM 2021-07-22 21:51:31 -04:00
ameerj
057dee4856 glasm: Implement local memory for glasm 2021-07-22 21:51:31 -04:00
ReinUsesLisp
ab5dbe7c29 emit_spirv: Add missing block in case 2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
0f88fb5d72 glasm: Write result to scalar on integer comparison instructions 2021-07-22 21:51:31 -04:00
ReinUsesLisp
d4385c34e3 glasm: Declare NV_shader_thread_group when needed 2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj
7ff5851608 glasm: Implement Storage atomics
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8c81a20ace glasm: Ensure reg alloc order across compilers on GLASM
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.

The A and B functions can be called in any order when passed as
arguments to "foo":

  foo(A(), B())

But the order is guaranteed for curly-braced constructor calls in
classes:

  Foo{A(), B()}

Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c917290497 glasm: Enable unintentionally disabled register aliasing on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
70fbede213 glasm: Review all GLASM insts to be aware of register aliasing 2021-07-22 21:51:31 -04:00
ReinUsesLisp
c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
decda4a2c7 glasm: Add MUFU instructions to GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
5b18a12df2 glasm: Implement IAbs64 and INeg64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237 shader: Add floating-point rounding to I2F 2021-07-22 21:51:31 -04:00
ReinUsesLisp
3f00a2ad3f glasm: Properly clamp Fp64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
deda89372f glasm: Fix register allocation when moving immediate on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
0839e46736 glasm: Implement SelectU64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
6237300e36 glasm: Fix clamps so the min value has priority on NAN on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
8eb72ff0dc glasm: Fix moving U64 immediates to registers in GLASM 2021-07-22 21:51:31 -04:00
ameerj
80813b1d14 glasm: Implement storage atomic ops 2021-07-22 21:51:31 -04:00
ReinUsesLisp
ad61b47f80 glasm: Add conversion instructions to GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
7703d65f23 glasm: Add fp min/max insts and fix store for fp64 on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
43a448d98d glasm: Add logical instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
99352741af glasm: Remove duplicated Fp64 pack instructions on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp
45ef62d3ba glasm: Remove unnecesary new white space on Clamp GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp
b4953e79ee glasm: Add floating-point comparisons on GLASM 2021-07-22 21:51:30 -04:00
ameerj
6705f56029 emit_glasm: Implement more integer alu ops 2021-07-22 21:51:30 -04:00
ameerj
3e10709091 glasm: Reimplement bitwise ops and BFI/BFE 2021-07-22 21:51:30 -04:00
ReinUsesLisp
4502595bc2 glasm: Initial GLASM fp64 support 2021-07-22 21:51:30 -04:00
ReinUsesLisp
9f851e3832 glasm: Implement GLASM fp16 packing and move bitwise insns 2021-07-22 21:51:30 -04:00
ReinUsesLisp
4de65fbff4 glasm: Remove unused functions left from rebase 2021-07-22 21:51:30 -04:00
ReinUsesLisp
6358b0d0c1 glasm: Specify namespace when using FormatTo 2021-07-22 21:51:30 -04:00
ReinUsesLisp
939dab7120 glasm: Implement more GLASM composite instructions 2021-07-22 21:51:30 -04:00
ReinUsesLisp
1c9307969c glasm: Make GLASM aware of types 2021-07-22 21:51:30 -04:00
ameerj
934d300246 glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj
68cc445b8e glasm: Implement more logical ops 2021-07-22 21:51:30 -04:00
ameerj
941c6dc740 glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3e841f6441 glasm: Use BitField instead of C bitfields 2021-07-22 21:51:30 -04:00
ReinUsesLisp
2b04b4d27f glasm: Remove unused argument in identity instructions on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp
6fd190d1ae glasm: Implement basic GLASM instructions 2021-07-22 21:51:30 -04:00
ReinUsesLisp
c1ba685d9c glasm: Changes to GLASM register allocator and emit context 2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ameerj
09dc23f971 shader: ISET.X implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp
b725db8709 shader: Fixup SPIR-V emit header namespaces 2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39 shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
FernandoS27
153a77efee shader: Stub SR_AFFINITY 2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp
850b08a16c spirv: Be aware of NAN unaware drivers 2021-07-22 21:51:30 -04:00
ReinUsesLisp
fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd913bceaf spirv: Add OpKill fallback to demote 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2a0f9d7ad spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp
cfd873275d spirv: Use OriginLowerLeft when requested 2021-07-22 21:51:29 -04:00
ReinUsesLisp
bafe9e35a9 spirv: Only add image operands mask when needed 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e811db2e spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4ead714910 spirv: Add int8 and int16 capabilities only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp
33bebc3412 spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 2021-07-22 21:51:29 -04:00
ReinUsesLisp
48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d5d6778ba5 spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
a46d91b1ef shader: Add OpenGL shader profile options 2021-07-22 21:51:29 -04:00
ReinUsesLisp
028f0033bd shader: Remove shader util 2021-07-22 21:51:29 -04:00
FernandoS27
c49d56c931 shader: Address feedback 2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
FernandoS27
da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 2021-07-22 21:51:29 -04:00
ameerj
fb14820c86 shader: Fix IADD3.CC 2021-07-22 21:51:29 -04:00
ameerj
20e86fd615 shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
50eb03382e shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding 2021-07-22 21:51:29 -04:00
ReinUsesLisp
57464e3b72 shader: Fix storage type when reading patches on tess control 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2b54c6e42 shader: Fix VMNMX selector B 2021-07-22 21:51:29 -04:00
ReinUsesLisp
155be4a8d3 shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403 shader: Remove identity removal pass for better build times 2021-07-22 21:51:29 -04:00
ReinUsesLisp
0c7230a606 shader: Add more strict validation the pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp
25949b864c shader: Fix forward referencing identity instructions when inserting phi 2021-07-22 21:51:29 -04:00
ReinUsesLisp
92a01984e6 shader: Remove invalidated blocks in dead code elimination pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398 shader: Refactor atomic_operations_global_memory 2021-07-22 21:51:28 -04:00
ameerj
427951d6fe shader: add missing include guard in half_floating_point_helper.h 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65 shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486 shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLisp
eed6da55b8 cmake: Link to common in shader_recompiler 2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376 shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44 shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
e4d1122082 shader: Move siblings check to a separate function and comment them out 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337 shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
ReinUsesLisp
dd860b684c shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
a8d46a5eae shader: Add constant propagation for arithmetic right shifts 2021-07-22 21:51:28 -04:00
ReinUsesLisp
469f8bb857 shader: Simplify code for local memory 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947 spirv: Fix ViewportMask 2021-07-22 21:51:28 -04:00
ameerj
5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
FernandoS27
2999028976 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27
881b33da3b shader: Implement F2F (Imm) 2021-07-22 21:51:28 -04:00
FernandoS27
21a878237b shader: Implement IADD3.CC/.X 2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c9e4609d87 spirv: Fix implicit lod type 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7cfa403683 spirv: Use explicit lods outside of fragment shaders 2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0 shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
f3473c5143 spirv: Bitcast non-F32 output attributes to their type before store 2021-07-22 21:51:28 -04:00
ReinUsesLisp
e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4657cf78fd spirv: Bitcast non-F32 attributes to F32 2021-07-22 21:51:27 -04:00
ReinUsesLisp
b0f1255c8c shader: Implement PrimitiveId 2021-07-22 21:51:27 -04:00
ReinUsesLisp
183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
34519d3fc6 shader: Mark atomic instructions as writes 2021-07-22 21:51:27 -04:00
ReinUsesLisp
416e1b7441 spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
ReinUsesLisp
d8ec99dada spirv: Implement Layer stores 2021-07-22 21:51:27 -04:00
FernandoS27
ab3831f6cb spirv: Fix alpha test 2021-07-22 21:51:27 -04:00
ameerj
6f4a1c8dcf spirv: Fix non-atomic 64-bit store 2021-07-22 21:51:27 -04:00
ameerj
6c512f4bff spirv: Implement alpha test 2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59 shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a83579b50a shader: Implement early Z tests 2021-07-22 21:51:27 -04:00
ReinUsesLisp
09165ae189 shader: Document and relax cache control on surface instructions 2021-07-22 21:51:27 -04:00
ReinUsesLisp
fa75b9b062 spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c070991def shader: Fix fixed pipeline point size on geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
2597cee85b shader: Add constant propagation for *&^| binary operations 2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0 shader: Implement OUT 2021-07-22 21:51:27 -04:00
lat9nq
dd3432d357 internal_stage_buffer_entry_read: Remove pragma optimize off 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b0172f6de shader: Stub SR_INVOCATION_INFO 2021-07-22 21:51:27 -04:00
ReinUsesLisp
f712084147 shader: Stub ISBERD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
2516829e4c shader: Fix CC in I2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
23b8714732 spirv: Define StorageImageWriteWithoutFormat capability when used 2021-07-22 21:51:27 -04:00
ReinUsesLisp
415c7e46ed shader: Simplify FLO and throw on CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
dfd5341d71 shader: Mark blocks with no end branch as unreachable 2021-07-22 21:51:27 -04:00
ReinUsesLisp
2ed80f6b1e shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c9337a4ae4 shader: Apply sign bit in FCMP (imm) 2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
106764a6d5 spirv: Move phi node patching to a separate function 2021-07-22 21:51:27 -04:00
ReinUsesLisp
ab543f1821 spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
2e71e4c5c0 spirv: Fix forward declarations on phi nodes 2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5 shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
FernandoS27
1be6705408 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8cea39b5a6 shader: Remove outdated comment in F2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp
094da34456 shader: Fix Windows build issues 2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5cd3d00167 shader: Fix FCMP immediate variant 2021-07-22 21:51:26 -04:00
ReinUsesLisp
233e39bb7b shader: Fix dangling labels 2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9a91bc5cc shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00
ReinUsesLisp
56b92bd89c shader: Fix F2I 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ef88552224 shader: Fix TextureGrad 2021-07-22 21:51:26 -04:00
ReinUsesLisp
1f3eb601ac shader: Implement texture buffers 2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27
73cb17f41b shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27
0df7e509db shader: Implement AL2P 2021-07-22 21:51:26 -04:00
FernandoS27
20ba0ea0a9 shader: Fix BRX tracking 2021-07-22 21:51:26 -04:00
ReinUsesLisp
417fb5d385 shader: Move recursive SSA rewrite to the heap 2021-07-22 21:51:26 -04:00
FernandoS27
72daa2a039 shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
ReinUsesLisp
9e6fe430bd shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ffca21487f shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp
85795de99f shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
0b26f2b90e shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
ReinUsesLisp
9a342f5605 shader: Rework global memory tracking to use breadth-first search 2021-07-22 21:51:26 -04:00
ReinUsesLisp
c4aab5c40e shader: Fix fp16 merge when using native fp16 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ca7ebdc471 shader: Fix FADD32I 2021-07-22 21:51:26 -04:00
FernandoS27
e7700aad18 shader: Fix undetected bug from review 2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27
80df541a08 shader: "Implement" NOP 2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27
595806fb1c shader: Fix shared memory on cool drivers 2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27
12f5f32098 shader: Mark SSBOs as written when they are 2021-07-22 21:51:25 -04:00
FernandoS27
d819ba4489 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27
fd496d0401 shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
FernandoS27
bee8188799 shader: Fold composite extract 2021-07-22 21:51:25 -04:00
FernandoS27
c3bace756f shader: Fold comparisons and Pack/Unpack16 2021-07-22 21:51:25 -04:00
ReinUsesLisp
b4a5e767d0 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp
f1dd743731 shader: Fix dependency on identity removal pass 2021-07-22 21:51:25 -04:00
ReinUsesLisp
5f22cd89e2 shader: Fix constant propagation to use reverse post order 2021-07-22 21:51:25 -04:00
ReinUsesLisp
eaafd53cfe shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00
ReinUsesLisp
c826220733 shader: Unroll "using enum" for opcode declarations 2021-07-22 21:51:25 -04:00
ReinUsesLisp
09e1927b70 spirv: Remove unnecesary variable for clip distances 2021-07-22 21:51:25 -04:00
FernandoS27
0c4cf3b9eb shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27
67afdaf566 shader: Fix TXD 2021-07-22 21:51:25 -04:00
FernandoS27
4d0d29fc20 shader: Address feedback 2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
FernandoS27
630273b629 shader: Implement TXD 2021-07-22 21:51:25 -04:00
FernandoS27
d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27
be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27
613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27
2c276ec6eb shader: Implement TLDS 2021-07-22 21:51:25 -04:00
FernandoS27
dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp
7a1c14269e spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
FernandoS27
9d7422d967 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00