shader: Inline common Value getters

This commit is contained in:
ReinUsesLisp 2021-04-21 04:59:16 -03:00 committed by ameerj
parent 23182fa59c
commit 75dee55486
2 changed files with 102 additions and 109 deletions

View file

@ -51,107 +51,6 @@ IR::Type Value::Type() const noexcept {
return type;
}
IR::Inst* Value::Inst() const {
ValidateAccess(Type::Opaque);
return inst;
}
IR::Block* Value::Label() const {
ValidateAccess(Type::Label);
return label;
}
IR::Inst* Value::InstRecursive() const {
ValidateAccess(Type::Opaque);
if (IsIdentity()) {
return inst->Arg(0).InstRecursive();
}
return inst;
}
IR::Value Value::Resolve() const {
if (IsIdentity()) {
return inst->Arg(0).Resolve();
}
return *this;
}
IR::Reg Value::Reg() const {
ValidateAccess(Type::Reg);
return reg;
}
IR::Pred Value::Pred() const {
ValidateAccess(Type::Pred);
return pred;
}
IR::Attribute Value::Attribute() const {
ValidateAccess(Type::Attribute);
return attribute;
}
IR::Patch Value::Patch() const {
ValidateAccess(Type::Patch);
return patch;
}
bool Value::U1() const {
if (IsIdentity()) {
return inst->Arg(0).U1();
}
ValidateAccess(Type::U1);
return imm_u1;
}
u8 Value::U8() const {
if (IsIdentity()) {
return inst->Arg(0).U8();
}
ValidateAccess(Type::U8);
return imm_u8;
}
u16 Value::U16() const {
if (IsIdentity()) {
return inst->Arg(0).U16();
}
ValidateAccess(Type::U16);
return imm_u16;
}
u32 Value::U32() const {
if (IsIdentity()) {
return inst->Arg(0).U32();
}
ValidateAccess(Type::U32);
return imm_u32;
}
f32 Value::F32() const {
if (IsIdentity()) {
return inst->Arg(0).F32();
}
ValidateAccess(Type::F32);
return imm_f32;
}
u64 Value::U64() const {
if (IsIdentity()) {
return inst->Arg(0).U64();
}
ValidateAccess(Type::U64);
return imm_u64;
}
f64 Value::F64() const {
if (IsIdentity()) {
return inst->Arg(0).F64();
}
ValidateAccess(Type::F64);
return imm_f64;
}
bool Value::operator==(const Value& other) const {
if (type != other.type) {
return false;
@ -205,10 +104,4 @@ bool Value::operator!=(const Value& other) const {
return !operator==(other);
}
void Value::ValidateAccess(IR::Type expected) const {
if (type != expected) {
throw LogicError("Reading {} out of {}", expected, type);
}
}
} // namespace Shader::IR

View file

@ -14,6 +14,7 @@
#include <boost/container/small_vector.hpp>
#include <boost/intrusive/list.hpp>
#include "common/assert.h"
#include "common/bit_cast.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
@ -76,8 +77,6 @@ public:
[[nodiscard]] bool operator!=(const Value& other) const;
private:
void ValidateAccess(IR::Type expected) const;
IR::Type type{};
union {
IR::Inst* inst{};
@ -288,4 +287,105 @@ inline bool Value::IsImmediate() const noexcept {
return current_type != Type::Opaque;
}
inline IR::Inst* Value::Inst() const {
DEBUG_ASSERT(type == Type::Opaque);
return inst;
}
inline IR::Block* Value::Label() const {
DEBUG_ASSERT(type == Type::Label);
return label;
}
inline IR::Inst* Value::InstRecursive() const {
DEBUG_ASSERT(type == Type::Opaque);
if (IsIdentity()) {
return inst->Arg(0).InstRecursive();
}
return inst;
}
inline IR::Value Value::Resolve() const {
if (IsIdentity()) {
return inst->Arg(0).Resolve();
}
return *this;
}
inline IR::Reg Value::Reg() const {
DEBUG_ASSERT(type == Type::Reg);
return reg;
}
inline IR::Pred Value::Pred() const {
DEBUG_ASSERT(type == Type::Pred);
return pred;
}
inline IR::Attribute Value::Attribute() const {
DEBUG_ASSERT(type == Type::Attribute);
return attribute;
}
inline IR::Patch Value::Patch() const {
DEBUG_ASSERT(type == Type::Patch);
return patch;
}
inline bool Value::U1() const {
if (IsIdentity()) {
return inst->Arg(0).U1();
}
DEBUG_ASSERT(type == Type::U1);
return imm_u1;
}
inline u8 Value::U8() const {
if (IsIdentity()) {
return inst->Arg(0).U8();
}
DEBUG_ASSERT(type == Type::U8);
return imm_u8;
}
inline u16 Value::U16() const {
if (IsIdentity()) {
return inst->Arg(0).U16();
}
DEBUG_ASSERT(type == Type::U16);
return imm_u16;
}
inline u32 Value::U32() const {
if (IsIdentity()) {
return inst->Arg(0).U32();
}
DEBUG_ASSERT(type == Type::U32);
return imm_u32;
}
inline f32 Value::F32() const {
if (IsIdentity()) {
return inst->Arg(0).F32();
}
DEBUG_ASSERT(type == Type::F32);
return imm_f32;
}
inline u64 Value::U64() const {
if (IsIdentity()) {
return inst->Arg(0).U64();
}
DEBUG_ASSERT(type == Type::U64);
return imm_u64;
}
inline f64 Value::F64() const {
if (IsIdentity()) {
return inst->Arg(0).F64();
}
DEBUG_ASSERT(type == Type::F64);
return imm_f64;
}
} // namespace Shader::IR