Commit graph

5995 commits

Author SHA1 Message Date
bunnei 4721ea4523
Merge pull request #257 from mailwl/vi-module
Service/vi: convert services to module
2018-03-21 10:48:15 -04:00
mailwl 6673ed1274 Service/vi: convert services to module 2018-03-21 13:09:40 +03:00
bunnei 0b3ab30762
Merge pull request #254 from bunnei/port-citra-renderer
Port Citra OpenGL rasterizer code
2018-03-20 21:37:43 -04:00
bunnei 8c8de2efe9
Merge pull request #256 from mailwl/fatal
Service: add fatal:u, fatal:p services
2018-03-20 11:12:39 -04:00
mailwl dca7cfb9cf Service: add fatal:u, fatal:p services 2018-03-20 16:59:02 +03:00
bunnei 6e3222363c renderer_gl: Port boilerplate rasterizer code over from Citra. 2018-03-20 00:07:32 -04:00
bunnei 9c468e0c55 gl_shader_util: Sync latest version with Citra. 2018-03-20 00:07:31 -04:00
bunnei d7b1ebe4a8 renderer_gl: Port over gl_shader_gen module from Citra. 2018-03-20 00:07:30 -04:00
Mat M f4700ccabf
Merge pull request #253 from Subv/rt_depth
GPU: Added registers for color and Z buffers.
2018-03-19 23:37:47 -04:00
bunnei 4bdb46e4c2 renderer_gl: Port over gl_shader_decompiler module from Citra. 2018-03-19 23:14:03 -04:00
bunnei a3e10b1a72 renderer_gl: Port over gl_rasterizer_cache module from Citra. 2018-03-19 23:14:03 -04:00
bunnei db0cfb8e8b gl_resource_manager: Sync latest version with Citra. 2018-03-19 23:14:02 -04:00
bunnei 0e4b9cdde4 renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
bunnei a1cf5020e6 externals: Update Glad to latest version used by Citra. 2018-03-19 23:14:01 -04:00
bunnei 6a0902e56d gl_state: Sync latest version with Citra. 2018-03-19 23:13:49 -04:00
Subv 7a27a11770 GPU: Added Z buffer registers to Maxwell3D's reg structure. 2018-03-19 16:55:33 -05:00
Subv 21d9519032 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 2018-03-19 16:46:29 -05:00
bunnei a90ab1dec7
Merge pull request #252 from N00byKing/3064
Implement Pull #3064 from citra: Clean all format warnings (Yuzu-specific format warnings cleared too)
2018-03-19 16:29:03 -04:00
N00byKing 1d8b6ad13b Clang Fixes 2018-03-19 17:53:35 +01:00
N00byKing d16e08454d
oops 2018-03-19 17:43:04 +01:00
N00byKing 0e72d0d826 More Warning cleanups 2018-03-19 17:27:04 +01:00
N00byKing ef875d6a35 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
bunnei b2d7c92cae
Merge pull request #251 from Subv/tic_tsc
GPU: Added TIC and TSC registers to the Maxwell3D register structure.
2018-03-19 10:33:21 -04:00
Subv dcae0c9a4f GPU: Added the TSC registers to the Maxwell3D register structure. 2018-03-19 00:36:25 -05:00
Subv cff7b29bba GPU: Added the TIC registers to the Maxwell3D register structure. 2018-03-19 00:32:57 -05:00
bunnei 23a0d2d7b7
Merge pull request #193 from N00byKing/3184_2_robotic_boogaloo
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18 22:35:47 -04:00
bunnei 2dc3a56e96
Merge pull request #250 from bunnei/buffer-dequeue-wait
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18 22:25:09 -04:00
bunnei 2332a44b68
Merge pull request #249 from Subv/macro_E1A
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
2018-03-18 21:04:29 -04:00
bunnei c1c92c30f9 vi: Remove DequeueBuffer and wait until next available buffer. 2018-03-18 20:56:35 -04:00
bunnei c86af6939c hle_ipc: Add SleepClientThread to block current thread within HLE routines. 2018-03-18 20:56:34 -04:00
bunnei 2faa83ca13 hle_ipc: Use shared_ptr instead of unique_ptr to allow copies. 2018-03-18 20:56:33 -04:00
bunnei 019f1a0cf0 hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer. 2018-03-18 20:56:33 -04:00
bunnei e353b9fb3d thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB. 2018-03-18 20:56:32 -04:00
Subv 03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
bunnei 6317a0b2ca
Merge pull request #248 from Subv/cb_data
GPU: Handle writes to the CB_DATA method.
2018-03-18 19:45:40 -04:00
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv 85d820b1b4 GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv a64b936cbe GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
Sebastian Valle 46f9d4b4a3
Merge pull request #246 from Subv/gpu_macro_calls
GPU: Store uploaded GPU macros and keep track of the number of method arguments.
2018-03-18 15:13:40 -05:00
Subv aa586fa268 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 2018-03-18 11:51:46 -05:00
Subv 7ac8657432 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
bunnei 29981fa2eb
Merge pull request #245 from Subv/set_shader2
GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 21:19:39 -04:00
Subv ccb8da1512 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 2018-03-17 18:32:57 -05:00
Subv 88698c156f GPU: Store shader constbuffer bindings in the GPU state. 2018-03-17 18:32:57 -05:00
Subv 66dae22790 GPU: Corrected some register offsets and removed superfluous macro registers. 2018-03-17 18:32:56 -05:00
Subv 1d9d9c16e8 GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.

Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
Subv 579000e747 GPU: Corrected the parameter documentation for the SetShader macro call.
Register 0xE24 is actually a macro that sets some shader parameters in the register structure.

Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
bunnei 516ef4f19f
Merge pull request #242 from Subv/set_shader
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
bunnei c286921739
Merge pull request #243 from Subv/vertex_buffer
GPU: Added the vertex array registers.
2018-03-17 00:04:31 -04:00
Subv f93d769a1c GPU: Handle the SetShader method call (0xE24) and store the shader config. 2018-03-16 22:51:06 -05:00