MerryMage
01d199965a
audio_renderer: samples_remaining counts frames, not samples
2018-08-13 11:26:50 +01:00
MerryMage
4b44b8b4fb
audio_core: Interpolate
2018-08-13 11:26:50 +01:00
MerryMage
56300f2928
audio_core: Implement low-pass filter
2018-08-13 11:26:50 +01:00
bunnei
68c44ca0ee
Merge pull request #1028 from ogniK5377/aoa
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Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
2018-08-12 13:33:08 -04:00
bunnei
e858a72a22
Merge pull request #1034 from lioncash/hid
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hid: Stub DisconnectNpad()
2018-08-12 13:15:56 -04:00
bunnei
4db8acd30a
Merge pull request #1030 from bunnei/sdl2-2.0.8
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externals: Update to SDL2-2.0.8.
2018-08-12 13:15:04 -04:00
bunnei
b8c1dca62f
Merge pull request #1006 from degasus/stream_buffer
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GL renderer: Pick the streambuffer from citra and use them.
2018-08-12 13:14:42 -04:00
Markus Wick
0eb39922f6
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
Markus Wick
0af7e93763
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
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Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
6f6bba3ff1
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
Markus Wick
d7298ec262
Update the stream_buffer helper from Citra.
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Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
Lioncash
63a70c253e
hid: disable clang-format around tables
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Prevents clang-format from butchering them.
2018-08-12 05:57:33 -04:00
Lioncash
9e74d6238e
hid: Stub DisconnectNpad()
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This is required by ARMS.
2018-08-12 05:56:28 -04:00
bunnei
5926fbd3d7
Merge pull request #1029 from bunnei/fix-out-attrib
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gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 04:09:41 -04:00
bunnei
eb2633f3ef
externals: Update to SDL2-2.0.8.
2018-08-12 02:42:10 -04:00
bunnei
639ebb39f6
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 -04:00
bunnei
cb3c50eacc
Merge pull request #922 from lioncash/cmake
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CMakeLists: Change MSVC14 variable to MSVC_VERSION
2018-08-12 01:18:32 -04:00
David Marcec
094f6003e0
Pushed the requested sample rate instead of our fixed sample rate
2018-08-12 14:58:36 +10:00
David Marcec
e5ee0afe6f
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
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GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei
a70ad9b5bb
Merge pull request #1026 from ogniK5377/retro-city-rampage
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Stub UpdateUserPresence
2018-08-12 00:25:57 -04:00
bunnei
3f81c38c6d
Merge pull request #1027 from bunnei/fix-kil
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gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:25:44 -04:00
bunnei
c68aa65226
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 -04:00
David Marcec
ecfbe7d9c8
Stub UpdateUserPresence
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Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +10:00
bunnei
a921d22545
Merge pull request #1022 from bunnei/fix-splat
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Several Friend service fixes
2018-08-11 22:42:45 -04:00
bunnei
ee07041b3a
Merge pull request #1020 from lioncash/namespace
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core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
9c977d2215
Merge pull request #1021 from lioncash/warn
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gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei
f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
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GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
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RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
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These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
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- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
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This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
bunnei
249341d08f
friend: Stub DeclareCloseOnlinePlaySession.
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- Used by Splatoon 2.
2018-08-11 21:34:14 -04:00
bunnei
261a4f0311
friend: Fix CreateFriendService to return an IFriendService interface.
2018-08-11 21:29:58 -04:00
bunnei
ca4bf671ce
server_session: Provide more useful information and don't crash on bad IPC request.
2018-08-11 21:15:24 -04:00
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
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Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
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gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
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Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
Lioncash
3d486fffed
CMakeLists: lowercase find_library usage
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The rest of the CMake script uses lowercase for commands (which is the
general CMake style), making it more consistent with surrounding code.
2018-08-11 19:36:43 -04:00
Lioncash
436acbb630
CMakeLists: Change MSVC14 variable to MSVC_VERSION
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Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable).
2018-08-11 19:36:21 -04:00
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
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loader: Add more descriptive errors
2018-08-11 19:25:30 -04:00
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
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GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
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SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei
d64303d185
Merge pull request #1016 from lioncash/video
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video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00