ReinUsesLisp
7632a7d6d2
shader_bytecode: Add AL2P decoding
2019-05-02 21:46:25 -03:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
...
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
...
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
...
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
...
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
...
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
...
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
Fernando Sahmkow
ef381e6924
Use ReadBlockUnsafe on TIC and TSC reading
...
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow
3e96c367bd
Use WriteBlock and ReadBlock.
2019-04-15 22:42:34 -04:00
Fernando Sahmkow
bec28d692d
Implement Block Linear copies in Kepler Memory.
2019-04-15 21:22:16 -04:00
Fernando Sahmkow
aa471274d9
Do some corrections in conversion shader instructions.
...
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
Fernando Sahmkow
8a099ac99f
Correct Kepler Memory on Linear Pushes.
2019-04-15 14:51:36 -04:00
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
bunnei
353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
...
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
Fernando Sahmkow
5c55ae4e18
Correct LOP_IMN encoding
2019-04-08 13:39:12 -04:00
Fernando Sahmkow
16adc735a5
Correct XMAD mode, psl and high_b on different encodings.
2019-04-08 13:01:17 -04:00
Fernando Sahmkow
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
Fernando Sahmkow
4841440382
Implement TXQ_B
2019-04-08 11:29:52 -04:00
Fernando Sahmkow
ac3ba9a33e
Corrections to TEX_B
2019-04-08 11:28:44 -04:00
Fernando Sahmkow
7af82ca022
Implement Bindless Handling on SetupTexture
2019-04-08 11:23:46 -04:00
Fernando Sahmkow
e28fd3d0a5
Implement Bindless Samplers and TEX_B in the IR.
2019-04-08 11:23:42 -04:00
ReinUsesLisp
ddcb711ee8
maxwell_3d: Reduce severity of ProcessSyncPoint
2019-04-06 02:18:20 -03:00
bunnei
864280fabc
Merge pull request #2317 from FernandoS27/sync
...
Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
Fernando Sahmkow
fc91e21206
Implement SyncPoint Register in the GPU.
2019-04-05 19:19:30 -04:00
Lioncash
22f02076c6
video_core/engines: Make memory manager members private
...
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
26223f8124
video_core/engines: Remove unnecessary inclusions where applicable
...
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
ReinUsesLisp
04979560fb
shader_ir/memory: Reduce severity of LD_L cache management and log it
2019-04-03 17:12:44 -03:00
ReinUsesLisp
24abeb9a67
shader_ir/memory: Reduce severity of ST_L cache management and log it
2019-04-03 17:12:44 -03:00
bunnei
19330f45d3
maxwell_dma: Check for valid source in destination before copy.
...
- Avoid a crash in Octopath Traveler.
2019-03-20 22:36:03 -04:00
bunnei
22d3dfbcd4
gpu: Rewrite virtual memory manager using PageTable.
2019-03-20 22:36:02 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
...
# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei
2eaf6c41a4
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
bunnei
633ce92908
Merge pull request #2147 from ReinUsesLisp/texture-clean
...
shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
bunnei
7b574f406b
gpu: Move command processing to another thread.
2019-03-06 21:48:57 -05:00
Lioncash
f9ee0dc7ee
video_core/engines: Remove unnecessary includes
...
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
bunnei
f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
...
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
Lioncash
b9238edd0d
common/math_util: Move contents into the Common namespace
...
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
5219edd715
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
ReinUsesLisp
5ca63d0675
shader/decode: Remove extras from MetaTexture
2019-02-26 00:11:30 -03:00
ReinUsesLisp
48e6f77c03
shader/decode: Split memory and texture instructions decoding
2019-02-26 00:11:30 -03:00
bunnei
c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
...
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
...
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
Lioncash
bd983414f6
core_timing: Convert core timing into a class
...
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
Fernando Sahmkow
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
bunnei
8135f4bfce
Merge pull request #2110 from lioncash/namespace
...
core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
bunnei
c440ecfafe
Merge pull request #2104 from ReinUsesLisp/compute-assert
...
kepler_compute: Fixup assert and rename the engine
2019-02-12 19:24:34 -05:00
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
...
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
Fernando Sahmkow
f5ec165e8c
Corrected F2I None mode to RoundEven.
2019-02-11 18:46:45 -04:00
ReinUsesLisp
1ddcd0e6f0
kepler_compute: Fixup assert and rename engines
...
When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00