yuzu-fork/src/video_core/engines
ReinUsesLisp 1ddcd0e6f0 kepler_compute: Fixup assert and rename engines
When I originally added the compute assert I used the wrong
documentation. This addresses that.

The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00
..
fermi_2d.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
fermi_2d.h gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
kepler_compute.cpp kepler_compute: Fixup assert and rename engines 2019-02-10 19:29:33 -03:00
kepler_compute.h kepler_compute: Fixup assert and rename engines 2019-02-10 19:29:33 -03:00
kepler_memory.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
kepler_memory.h gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
maxwell_3d.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
maxwell_3d.h gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
maxwell_dma.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
maxwell_dma.h gpu: Rewrite GPU command list processing with DmaPusher class. 2018-11-26 23:14:01 -05:00
shader_bytecode.h Merge pull request #2081 from ReinUsesLisp/lmem-64 2019-02-05 09:17:48 -05:00
shader_header.h shader_header: Make local memory size getter constant 2019-01-15 17:54:49 -03:00