german77
d05675242a
input_common: Fix udp motion not automapping to both sides
2022-01-07 16:56:36 -06:00
german77
72c8a94a6c
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
german77
4b4af29f86
input_common: Use accelerometer data for mapping
2022-01-06 20:05:49 -06:00
bunnei
212b497d5c
Merge pull request #7302 from VPeruS/check-deadlock
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[input_common] Fixed thread hang
2021-12-17 23:43:19 -08:00
vperus
11f4bf8a9a
[input_common] Move variable declaration closer to usage
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MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD':
local variable is initialized but not referenced" which is treated as an
error.
Circumvent it by moving constexpr variable directly into body of lambda function.
2021-12-17 20:51:47 +02:00
Narr the Reg
5e732e7aec
Merge pull request #7581 from lioncash/input-iface
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common/input: Avoid numerous large copies of CallbackStatus
2021-12-14 19:10:39 -06:00
Narr the Reg
ac0c5be7c0
Merge pull request #7577 from v1993/patch-2
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input/SDL: Update SDL hints
2021-12-14 10:12:17 -06:00
Valeri
7f965172c5
input/SDL: Update SDL hints
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SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18.
SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
2021-12-14 15:02:03 +03:00
Lioncash
e05d2a70b2
common/input: Avoid numerous large copies of CallbackStatus
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CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.
Instead, we can pass the status by const reference to avoid all the
copying.
2021-12-13 21:22:02 -05:00
Lioncash
5e7e38ac72
input_poller: Add missing override specifiers
2021-12-13 20:41:17 -05:00
Lioncash
6497fbfa96
input_mapping: Amend specification of parameters
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param tags are supposed to specify the parameter name without any
quoting.
Silences several -Wdocumentation warnings.
2021-12-13 20:31:59 -05:00
Lioncash
7783c0aaef
input_poller: Remove several unnecessary @param tags
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Silences quite a bit of -Wdocumentation warnings, given the @param tag
is only intended to be used to identify function parameters, not what it
contains.
2021-12-13 20:28:30 -05:00
bunnei
ad45963b45
Merge pull request #7575 from lioncash/input
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input_engine: Minor object churn cleanup
2021-12-13 16:50:54 -08:00
Lioncash
54ca48e8b7
tas_input: Avoid minor copies in Read/WriteCommandButtons()
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We don't need to copy the whole pair
2021-12-13 11:45:19 -05:00
Lioncash
734fb180bb
tas_input: Remove unnecessary semicolon
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Resolves a -Wextra-semi warning
2021-12-13 11:45:19 -05:00
Lioncash
ddda6ae776
tas_input: Execute clear() even if empty
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clear() when empty is simply a no-op, so we can get rid of the check
here and let the stdlib do it for us.
2021-12-13 11:45:18 -05:00
Lioncash
db9320e754
tas_input: Remove unnecessary includes
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Gets rid of indirect includes and includes only what the interface
needs.
2021-12-13 11:45:18 -05:00
Lioncash
26ef76213c
tas_input: std::move strings into vector
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While we're in the same area, we can also avoid performing std::stoi in
a loop when it only needs to be performed once.
2021-12-13 11:45:15 -05:00
Lioncash
a515ede2af
tas_input: Use istringstream over stringstream
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This is only using the input facilities, so we don't need to use the
fully-fleged stringstream.
2021-12-13 10:57:53 -05:00
Lioncash
6be730bdcd
tas_input: Use u8string_view instead of u8string
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Same behavior, but without the potential for extra allocations.
2021-12-13 10:54:43 -05:00
Lioncash
37a8e2a67e
tas_input: Remove unused std::smatch variable
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This also means we can get rid of the dependency on <regex>
2021-12-13 10:50:24 -05:00
Lioncash
d52ad96ce3
tas_input: Amend -Wdocumentation warnings
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Parameters shouldn't have the colon by their name.
2021-12-13 10:49:11 -05:00
Lioncash
c126b0718c
tas_input: Make TasAxes enum an enum class
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Prevents these values from potentially clashing with anything in other
headers.
2021-12-13 10:41:32 -05:00
Lioncash
e4de1783e1
input_engine: Fix typo in TriggerOnAxisChange() parameter name
2021-12-13 10:21:37 -05:00
Lioncash
a9d39b6895
input_engine: Simplify PreSet* family of functions
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We can make use of try_emplace() to insert values only if they don't
already exist.
2021-12-13 10:18:04 -05:00
Lioncash
4d4a234476
input_engine: Avoid redundant map lookups
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We can use iterators to avoid looking up into maps twice in the getter
functions.
At the same time we can also avoid copying the ControllerData structs,
since they're 264 bytes in size.
2021-12-13 09:57:51 -05:00
Lioncash
e51b852aee
input_engine: Remove left-over namespace qualifiers
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These types are part of the InputCommon namespace.
2021-12-13 09:57:51 -05:00
Lioncash
e826e6715a
input_engine: Iterate by reference rather than by value where applicable
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Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
2021-12-13 09:57:51 -05:00
Lioncash
755822ceec
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
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Copies the BasicMotion instance once instead of twice.
2021-12-13 09:57:39 -05:00
Lioncash
a92dbec962
input_engine: std::move InputIdentifier in SetCallback()
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Allows avoiding std::function allocations.
2021-12-13 09:23:23 -05:00
Lioncash
985599e485
input_engine: Pass LedStatus by const reference
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Avoids copies where reasonably applicable
2021-12-13 09:20:58 -05:00
Lioncash
38f3442ea5
input_engine: Pass VibrationStatus by const reference in SetRumble()
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Avoids creating copies of the struct where not necessary.
2021-12-13 09:16:10 -05:00
Lioncash
2b92d22bda
input_engine: std::move engine name where applicable
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We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
Lioncash
9a104e2b60
input_engine: Remove callback clearing in constructor
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The callback map is a member variable, so this will always be empty on
initial construction.
2021-12-13 08:54:23 -05:00
Lioncash
479369db43
input_engine: Remove unnecessary semi-colons
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Silences -Wextra-semi warnings
2021-12-13 08:53:01 -05:00
Lioncash
3c618a3306
input_engine: Remove unnecessary return
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This is a void function, so it doesn't need this.
2021-12-13 08:52:09 -05:00
Narr the Reg
e4492a9a82
input_common: Fix error with thread name
2021-11-29 22:03:47 -05:00
vperus
660c6bec22
Revert of b01aa72
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Caused worker_thread to be stuck in Stage1Completed state until job's destruction.
2021-11-29 16:37:11 +02:00
vperus
04fa990b0c
[input_common] Add completion test for CalibrationConfigurationJob
2021-11-29 16:33:12 +02:00
Narr the Reg
639402850a
input_common: Fully implement UDP controllers
2021-11-26 15:46:36 -06:00
german77
746c85b560
input_common: Move button names to the frontend
2021-11-24 20:30:28 -06:00
german77
c4760489a0
input_common: Fix SDL controller with inverted axis
2021-11-24 20:30:28 -06:00
german77
42949738f2
kraken: Address comments from review
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Fix compiler bug
2021-11-24 20:30:28 -06:00
german77
f4e5f89e6f
core/hid: Improve accuary of mouse implementation
2021-11-24 20:30:28 -06:00
german77
654d76e79e
core/hid: Fully implement native mouse
2021-11-24 20:30:28 -06:00
german77
bca299e8e0
input_common: Allow keyboard to be backwards compatible
2021-11-24 20:30:28 -06:00
german77
b673857d7d
core/hid: Improve accuracy of the keyboard implementation
2021-11-24 20:30:28 -06:00
german77
c35af8d1c0
input_common: Fix motion from 3 axis
2021-11-24 20:30:27 -06:00
german77
157e0b85fd
core/hid: Prevent Emulated controller from flapping with multiple inputs devices
2021-11-24 20:30:27 -06:00
german77
136eb9c4c2
core/hid: Fully emulate motion from button
2021-11-24 20:30:27 -06:00
german77
77fa4d4bf6
second commit lion review
2021-11-24 20:30:26 -06:00
german77
730f078302
settings: Fix Debug controller type options
2021-11-24 20:30:26 -06:00
german77
2b1b0c2a30
kraken: Address comments from review
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start lion review
2021-11-24 20:30:26 -06:00
german77
61d9eb9f69
input_common: Revert deleted TAS functions
2021-11-24 20:30:26 -06:00
german77
d8e3f2b10b
input_common: Fix GC adapter initialization
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Fix GC controller
2021-11-24 20:30:26 -06:00
german77
1d71d4b874
input_common: Fix UDP uuid
2021-11-24 20:30:26 -06:00
german77
7348e205d9
input_common: Add multiple vibration curves
2021-11-24 20:30:26 -06:00
german77
064ddacf49
core/hid: Rework battery mappings
2021-11-24 20:30:26 -06:00
german77
c6c32daf40
input_common: Add manual update options to input devices
2021-11-24 20:30:26 -06:00
german77
464c4d26ac
settings: Fix mouse and keyboard mappings
2021-11-24 20:30:25 -06:00
german77
b5e72de753
kraken: Address comments from review
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review fixes
2021-11-24 20:30:25 -06:00
german77
85052b8662
service/hid: Fix gesture input
2021-11-24 20:30:25 -06:00
german77
af55dd1935
configuration: Migrate controller settings to emulated controller
2021-11-24 20:30:25 -06:00
german77
c3ff0a8ac0
core/hid: Fix rumble too strong at 1%
2021-11-24 20:30:24 -06:00
german77
601ac43495
core/hid: Only signal when needed
2021-11-24 20:30:24 -06:00
german77
e0da5c1bbc
kraken: Fix errors from rebase and format files
2021-11-24 20:30:24 -06:00
german77
06a5ef5874
core/hid: Add output devices
2021-11-24 20:30:24 -06:00
german77
29ae42f3e2
input_common: Rewrite main and add the new drivers
2021-11-24 20:30:23 -06:00
german77
6d108f0dcb
input_common: Remove obsolete files
2021-11-24 20:30:23 -06:00
german77
59b995a9e5
input_common: Rewrite SDL
2021-11-24 20:30:23 -06:00
german77
10241886dd
input_common: Rewrite udp client
2021-11-24 20:30:22 -06:00
german77
dc3ab9e110
input_common: Rewrite tas input
2021-11-24 20:30:22 -06:00
german77
395e9a449d
input_common: Rewrite gc_adapter
2021-11-24 20:30:22 -06:00
german77
fa8e23b842
input_common: Rewrite touch
2021-11-24 20:30:22 -06:00
german77
00834b84dd
input_common: Rewrite mouse
2021-11-24 20:30:22 -06:00
german77
5a785ed794
input_common: Rewrite keyboard
2021-11-24 20:30:22 -06:00
german77
4c6f2c2547
input_common: Move touch and analog from button. Move udp protocol
2021-11-24 20:30:22 -06:00
german77
854c933716
input_common: Create input poller and mapping
2021-11-24 20:30:22 -06:00
german77
ea7b1fbc67
input_common: Create input_engine
2021-11-24 20:30:22 -06:00
Fernando S
33e92c15eb
Revert "input_common: Fix data race on GC implementation"
2021-10-23 23:32:16 +02:00
Fernando S
7461196839
Merge pull request #6515 from german77/gc_thread_safe
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input_common: Fix data race on GC implementation
2021-10-23 23:28:22 +02:00
ameerj
b01aa721ff
input_common: Fix VS2022 compilation errors
2021-10-20 01:21:59 -04:00
german77
8212a864ca
input_common/sdl: Fix joystick range
2021-10-11 01:03:01 -05:00
bunnei
21ed944ff9
Merge pull request #6979 from german77/joycon_name
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input_common: Add alternative string for joycons
2021-10-02 02:58:25 -07:00
ameerj
73666fb262
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
german77
75d8ec1e9f
UI: Relocate tas menu and add brief description
2021-09-18 23:23:03 +02:00
german77
33a1d790e8
input_common/tas: Document the main class
2021-09-18 23:22:48 +02:00
german77
e6c4bf52f0
input_common/tas: Add swap controller
2021-09-18 23:22:42 +02:00
german77
9bb6580d89
input_common/tas: overwrite file dialog
2021-09-18 23:22:42 +02:00
MonsterDruide1
f078b15565
input_common/tas: Fallback to simple update
2021-09-18 23:22:30 +02:00
german77
c01a872c8e
config: Move TAS options to it's own menu
2021-09-18 23:22:30 +02:00
MonsterDruide1
4297d2fea2
core: Hacky TAS syncing & load pausing
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To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
b42c3ce21d
input_common/tas: Base playback & recording system
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The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
german77
5798537ce4
input_common: Enable steam controllers and 8 player support
2021-09-10 00:58:12 -05:00
german77
4bc3c788f5
input_common: Add alternative string for joycons
2021-09-06 22:20:19 -05:00
german77
2a2f0bfe9e
input_common: Disable sdl raw input mode
2021-08-12 13:17:07 -05:00
german77
48b6d41f1b
input_common: Improve SDL joystick and hide toggle option
2021-08-07 23:11:23 -05:00
Rodrigo Locatti
d4cab35533
input_common: Fix data race on GC implementation
2021-08-07 16:46:26 -05:00
bunnei
dff438e219
Merge pull request #6654 from german77/custom_threshold
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input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
bunnei
29fb110049
Merge pull request #6649 from german77/toggle_sdl
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input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
Nicolas Jallamion
6573ff64b4
input/sdl_impl: fix rumble support on DualSense. ( #6683 )
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- value return can be different 0, is not error is normal, error is only -1.
2021-07-20 04:00:07 -04:00
bunnei
ffc78ce9c1
Merge pull request #6652 from lat9nq/cmd-vulkan-fixes
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yuzu-cmd: Linux Vulkan fixes
2021-07-19 20:54:03 -04:00
german77
14d5202da6
input_common: Fix mouse panning behaivour
2021-07-16 18:57:29 -05:00
lat9nq
f785933125
sdl_impl, emu_window: Remove clang ignore
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Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 15:43:12 -04:00
german77
240019feca
input_common: Make button threshold customizable
2021-07-15 23:56:57 -05:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
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settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
german77
c7478642a6
input_common: Support SDL toggle buttons
2021-07-15 14:31:58 -05:00
german77
289f59dabd
input_common: Fix build with sdl disabled
2021-07-10 20:02:02 -05:00
ameerj
0ed1077763
configure_input: Use u8 for mouse sensitivity
2021-07-08 23:24:31 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
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general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410
general: Code formatting improvements
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Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
Morph
ebb82b0b83
CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
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Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
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general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
german77
c19ec2edd9
input_common: Add missing modifier callback to analog from button
2021-07-05 11:39:42 -05:00
lat9nq
0e5c74bc9e
core, input_common: Miscellaneous fixes
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bcat: Fix settings access
telemetry_session: Fix settings accesses
So this is what I get for testing with the web service disabled.
touch_from_button: Fix settings access for clang
2021-06-28 20:56:17 -04:00
lat9nq
b91b76df4f
general: Make most settings a BasicSetting
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Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
954259312e
input_common: Remove #pragma warning directives for external headers
2021-06-28 14:20:25 -04:00
Morph
58550cfcdc
input_common: Enforce C4242
2021-06-28 14:20:25 -04:00
Chloe
f216a9432b
Add missing includes ( #6521 )
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* Add missing includes
* Add array
2021-06-24 03:24:17 -04:00
Rodrigo Locatti
0a39163a90
input_common/mouse_input: Fix data race
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Fix data race using std::jthread and std::stop_token.
2021-06-22 02:31:39 -03:00
bunnei
c1b8e59ea0
Merge pull request #6407 from lat9nq/fix-libusb-2
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cmake: Use autotools for libusb linking generally on GNU, and cleanup
2021-06-10 23:35:30 -07:00
bunnei
1d1f616063
Merge pull request #6389 from german77/Analog_button_fix
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input_common: Analog button, use time based position
2021-06-03 21:06:38 -07:00
lat9nq
ddc47e6df8
cmake: General improvements to libusb linking
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Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
2021-06-03 03:49:35 -04:00
bunnei
348ca07e0d
Merge pull request #6318 from german77/dualJoycon
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input_common: Add dual joycon support
2021-06-01 00:51:00 -07:00
german77
a323bc5af8
input_common: Analog button, use time based position instead of frequent updates
2021-05-30 00:13:51 -05:00
bunnei
aee3b57c44
Merge pull request #6312 from german77/analogMapping
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input_common: Rewrite sdl analog mapping and fix controller disconnection crash
2021-05-24 12:02:37 -07:00
german77
ea4b7226a6
input_common: Add dual joycon support
2021-05-22 18:40:53 -05:00
bunnei
41b1f8d616
Merge pull request #6310 from german77/nanMotion
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input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
german77
f20f4587e6
input_common: Implement SDL motion
2021-05-15 08:56:58 -05:00
german77
edd498f6e0
input_common: Fix crash when controller disconnects
2021-05-15 08:27:19 -05:00
german77
85eeae7aad
input_common: Rewrite sdl analog mapping
2021-05-14 21:17:08 -05:00
german77
fd7c273fab
input_common: Sanitize motion data
2021-05-13 13:41:32 -05:00
german77
6e81473574
input_common: Release mouse buttons on out of focus
2021-05-02 19:08:33 -05:00
bunnei
aab57b7975
Merge pull request #6243 from german77/GCresetOrigin
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input_common: Reset GC sticks center by measuring multiple packets
2021-04-30 12:02:05 -07:00
german77
729545a946
input_common: Reset GC sticks center by measuring multiple packets
2021-04-26 18:34:00 -05:00
german77
c19ad21ae8
hid: Implement SevenSixAxis and ConsoleSixAxisSensor
2021-04-23 22:12:41 -05:00
lat9nq
f973274b99
general: Ignore implicit-fallthrough for SDL.h
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SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
lat9nq
de69a5266f
cmake: Use SDL 2.0.14 and fix CMake scope issue
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Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.
Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
bunnei
0a5bc8ec14
Merge pull request #6119 from german77/SDLMapping
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InputCommon: Address mapping and naming issues with SDL2
2021-04-15 21:40:35 -07:00
bunnei
a4c6712a4b
common: Move settings to common from core.
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- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
german77
bb3dce9363
Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one
2021-03-30 22:17:08 -05:00
german77
d9db1d125e
InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers
2021-03-30 21:40:36 -05:00
bunnei
827dcad26e
Merge pull request #6040 from german77/toggleKeyboard
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Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
bunnei
9c4c9f1e7d
Merge pull request #5990 from german77/mousePanningV2
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InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
german77
41e94b7b99
Enable mouse toggle buttons
2021-03-06 13:27:02 -06:00
german
1f228c51ca
Enable button toggle for keyboard in the modifier button
2021-03-05 19:21:04 -06:00
german
9b3af0027b
inputCommon: Use an unique client id for each socket instance
2021-03-01 09:19:33 -06:00
german77
4738e14cb0
inputCommon: Mouse fixes
2021-02-27 17:53:10 -06:00
Morph
1c550ff954
Revert "Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-18 11:16:14 -05:00
Morph
723e038dba
Merge pull request #5929 from german77/mousePanning
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Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei
86212d4bcd
Merge pull request #3603 from FearlessTobi/port-5123
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Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
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HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
german
594973bdd2
Improve mouse panning
2021-02-13 22:23:32 -06:00
bunnei
e53b6ecc76
Merge pull request #5869 from german77/mousePanning
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input_common: Add mouse panning
2021-02-11 09:58:23 -08:00
Lioncash
a352f34462
udp: Silence unused member variable warnings
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Simply mark them as unused for now.
2021-02-09 17:38:45 -05:00
Lioncash
cda24b8eb1
udp/client: Define ClientData constructor/destructor in cpp file
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Prevents compilation errors on clang 12 due to incomplete types within a
unique_ptr member.
2021-02-09 17:36:32 -05:00
german
a994a40467
hid: Implement GC controller
2021-02-07 22:59:46 -06:00
german
52b79ac009
Add mouse panning
2021-02-07 20:31:58 -06:00
german
c9597af39d
Add SL SR vectors, change dual joycon view, add missing raw data from keyboard/mouse
2021-02-06 09:43:42 -06:00
german
481cd86722
Make settings controller image change with controller input
2021-02-06 09:43:41 -06:00
ameerj
ef8b3623f5
analog_from_button: Fix update_thread.join exception
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This commit aims to address an exception that occurs when trying to join the Analog object's update_thread.
By using an atomic bool for the status of the update thread, we ensure its value is consistent across the threads accessing it.
2021-01-29 18:41:22 -05:00
Morph
5942d206c2
sdl_impl: Set the maximum vibration duration to 1 second
2021-01-23 08:06:07 -05:00
german
b483f2d010
Always initialize keyboard input
2021-01-15 09:05:17 -06:00
german
8495e1bd83
Add mutitouch support for touch screens
2021-01-15 09:05:17 -06:00
german
d8df9a16bd
Allow to return up to 16 touch inputs per engine
2021-01-15 09:05:17 -06:00
Morph
a745d87971
general: Fix various spelling errors
2021-01-02 10:23:41 -05:00
bunnei
fb41c82aaa
Merge pull request #5265 from german77/port5509
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Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
german
aa4c7687ee
Port citra-emu/citra#5509
2020-12-30 22:29:20 -06:00
bunnei
22ba437aa4
Merge pull request #5236 from gal20/udp_client_patch
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input_common: process udp packets only for the correct pad
2020-12-29 02:51:40 -08:00
gal20
1defd0847a
udp client: process packets only for the correct pad
2020-12-27 22:22:48 +02:00
german
80fece4e08
Allow to invert analog axis with right click
2020-12-26 17:46:14 -06:00
Morph
607bb8d14b
Merge pull request #5020 from german77/AnalogfromButtonFix
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Disable analog joystick from buttons by default
2020-12-08 10:30:21 +08:00
german
b57ba7bfb6
Disable analog joystick from buttons by default
2020-12-07 19:34:52 -06:00
Lioncash
424bffcd3f
mouse_poller: Remove unused includes
2020-12-03 10:41:13 -05:00
Lioncash
16aadcc354
mouse_input: Invert conditional in UpdateYuzuSettings()
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Allows the struct to be constructed in place.
2020-12-03 10:41:13 -05:00
Lioncash
395997178b
mouse_input: Remove two casts and amend some formatting
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Removes the use of two static casts and improves the readability of some
vectors slightly.
2020-12-03 10:41:09 -05:00
Lioncash
5842a767a9
mouse_input: Resolve a -Wdocumentation warning
2020-12-03 10:26:50 -05:00
Lioncash
774d7eab64
mouse_input: Remove unused includes
2020-12-03 10:26:30 -05:00
bunnei
25f650e075
Merge pull request #4937 from german77/multiUDP
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InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
LC
d39dfdf45c
Merge pull request #5047 from german77/MouseInput
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InputCommon: Fix implicit conversion in mouse input
2020-12-01 09:40:46 -05:00
german
ece0ae2bfb
Fix implicit conversion in mouse input
2020-11-30 21:48:18 -06:00
bunnei
7bc3e80399
Merge pull request #4939 from german77/MouseInput
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InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
german
e46f0e084c
Implement full mouse support
2020-11-25 23:59:30 -06:00
german
2c2b586d86
Add multiple udp server support
2020-11-25 23:44:41 -06:00
Jan Beich
e48e9a406c
input_common: ignore some Clang warnings after 5c4774e8ce
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error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option]
error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
2020-11-25 23:57:11 +00:00
bunnei
d1da7eb119
Merge pull request #4905 from german77/AnalogFromButton
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Allow to dial any angle with digital joystick
2020-11-24 16:04:55 -08:00
bunnei
6694e11303
input_common: Fix typo in gc_poller.cpp with [[maybe_unused]].
2020-11-23 21:42:06 -08:00
bunnei
7fb7540d69
input_common: Add more missing [[maybe_unused]] from #4927 .
2020-11-23 20:50:35 -08:00
Lioncash
5c4774e8ce
input_common: Treat warnings as errors
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Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
german77
5b6545b141
Modify rumble amplification
2020-11-19 11:30:52 -06:00
bunnei
abda366362
Merge pull request #4866 from Morph1984/mjolnir-p3-prod
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Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
2020-11-17 20:02:27 -08:00
Morph
e7e8a87927
sdl_impl: Pump SDL Events at 1000 Hz
2020-11-15 23:33:21 -05:00
Morph
117bdc71e0
sdl_impl: Revert to the "old" method of mapping sticks
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Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.
Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
30e0d1c973
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
e9e1876e82
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
9b501af8e3
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
ceb7b11f16
configure_input_player: Change "Defaults" button behavior
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RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph
8ead176639
udp/client: Reduce testing period to 5 seconds
2020-11-15 23:33:19 -05:00
Morph
75eaab2e0f
configure_input_player: Implement input exclusivity and persistence
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With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Lioncash
0a50ba3bd1
motion_input: Mark constructor as explicit
2020-11-15 14:20:41 -05:00
Lioncash
cb826bcee7
motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-15 14:18:09 -05:00
german
f5110340e6
fix minor clang error
2020-11-10 10:38:15 -06:00
german
70df449d0a
Allow to dial any angle with digital joystick
2020-11-08 09:15:33 -06:00
german
5333db91c1
Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-28 21:12:34 -05:00
Morph
2f852f182a
sdl_impl: Fix controller reconnection issues
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It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected.
This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map.
Fix this by only returning an SDLJoystick if and only if it exists in the map.
2020-10-21 09:41:30 -04:00
LC
ea8345cdcd
Merge pull request #4809 from Morph1984/mjolnir-p3
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configure_input_player: Fix modifier buttons
2020-10-20 15:00:06 -04:00
bunnei
e03dc4d569
Merge pull request #4627 from Morph1984/fix-dinput-controller-disconnect
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sdl_impl: Erase the SDLJoystick entry after removing a controller
2020-10-20 11:40:06 -07:00
Morph
ff82f3894a
configure_input_player: Fix modifier buttons
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Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00
Lioncash
30b1e71066
udp/client: Make use of designated initializers in TestCommunication()
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Same behavior, but makes the callback list nicer to look at.
2020-10-16 06:23:51 -04:00
Lioncash
36cfb234d5
udp/client: Take std::function by const reference with TestCommunication()
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Avoids redundant copies.
2020-10-16 06:22:29 -04:00
Morph
7b3f5845d2
sdl_impl: Erase the SDLJoystick entry after removing a controller
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Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID.
When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input.
Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed.
Resolve this by properly erasing the SDLJoystick entry from the vector.
2020-10-16 00:04:59 -04:00
Lioncash
046c0c91a3
input_common/CMakeLists: Make some warnings errors
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Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
bunnei
f250011ba0
Merge pull request #4757 from german77/BetterMotion
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InputCommon: Add compatibility with only accelerometer and auto calibrate for drift
2020-10-09 23:37:08 -07:00
bunnei
06e65de93c
Merge pull request #4677 from german77/ShakeFromButton
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InputCommon: Add random motion input for buttons
2020-10-08 10:18:39 -07:00
bunnei
e9b81e9f01
Merge pull request #4727 from FrogTheFrog/patch-1
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Reduce the "shake" requirements when configuring UDP.
2020-10-06 15:29:28 -07:00
german
a54aee290f
Address comments
2020-10-04 18:15:53 -05:00
german
a220d8799e
Add compatibility with only accelerometer and auto calibrate for drift
2020-10-03 22:22:01 -05:00
Lukas Senionis
6ee1a784b8
Reduce the "shake" requirements when configuring UDP.
2020-09-30 10:30:33 +03:00
german
ab88c2f611
First implementation of controller rumble
2020-09-29 10:38:25 -04:00
german
2978232390
Add random motion input to keyboard
2020-09-25 17:59:52 -05:00
german
03b574ae22
Add random motion input to SDL
2020-09-25 17:59:52 -05:00
german
c5e257017f
Add automap feature for GC adapter
2020-09-18 16:51:16 -05:00
bunnei
3f6d83b27c
Merge pull request #4594 from german77/MotionHID
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hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
ReinUsesLisp
bc8ace9917
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
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Pragma disable zero-sized array nonstandard extension warning on MSVC.
2020-09-14 19:38:08 -03:00
Lioncash
c715fc4c5e
gc_adapter: Make DeviceConnected() a const member function
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This doesn't modify instance state, so it can be made const.
2020-09-07 02:49:13 -04:00
german
797564599f
Minor cleanup
2020-09-05 09:42:21 -04:00
german
6ee8eab670
Add cemu hook changes related to PR #4609
2020-09-04 21:48:13 -05:00
german
0774b17846
Remove RealMotionDevice
2020-09-04 21:48:13 -05:00
german
ff679f3d17
Include HID and configuration changes related to motion
2020-09-04 21:48:03 -05:00
bunnei
3b0fe38e86
Merge pull request #4583 from lioncash/trunc
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gc_poller: Resolve compilation warnings on MSVC
2020-09-03 20:23:33 -04:00
Morph
45ecd601be
input_common/motion_input: Make use of Common::PI constant
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Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-09-02 11:58:15 -04:00
bunnei
f64917a852
Merge pull request #4570 from german77/motionInput
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input_common: Add a basic class for motion devices
2020-09-02 11:09:18 -04:00
bunnei
3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
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yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
Vitor Kiguchi
e6f9fe1f60
sdl_joystick: disable the use of the hidapi drivers due to many problems caused by them.
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The main problem is the loss of compatibility with some controllers, but there are also
unwanted changes to the behaviour of PS4 controllers (hardcoded lightbar color).
2020-08-30 05:06:49 +02:00
FearlessTobi
d1e1ea0fef
Address second batch of reviews
2020-08-30 00:43:25 +02:00
FearlessTobi
d176feffad
Address review comments and fix code compilation
2020-08-29 20:56:51 +02:00
FearlessTobi
e6bd1fd1b8
yuzu: Add motion and touch configuration
2020-08-29 18:56:34 +02:00
Lioncash
69fa6b4906
sdl_impl: Reduce allocations in GetButtonMappingForDevice()
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These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
Lioncash
f2a680ca89
sdl_impl: Make use of std::move on std::string where applicable
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Avoids redundant copies.
2020-08-28 21:14:54 -04:00
Lioncash
e92164e6a0
sdl_impl: Make use of insert_or_assign() where applicable
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Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
Lioncash
f3ac088345
sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
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We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
Lioncash
2e2dde2f95
sdl_impl: Simplify make_tuple call
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The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.
Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
Lioncash
2680526e6b
sdl_impl: Mark FromEvent() as a const member function
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This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
Lioncash
98f5d8a713
input_common/main: Remove unnecessary headers
2020-08-28 19:23:19 -04:00
Lioncash
4b9b203c09
input_common/main: Remove unimplemented prototype
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I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
2020-08-28 19:11:17 -04:00
german
1be18dc110
Fix orientation errors and improve drift correction
2020-08-27 17:19:21 -05:00
german
e6fc3b5662
Address comments
2020-08-27 17:19:21 -05:00
german
2d207ec609
Implement a basic class for motion devices
2020-08-27 17:19:21 -05:00
Lioncash
9e1b0af259
input_common: Eliminate most global state
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Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.
This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00