input_common: Rewrite udp client

This commit is contained in:
german77 2021-09-20 17:33:19 -05:00 committed by Narr the Reg
parent dc3ab9e110
commit 10241886dd
5 changed files with 53 additions and 440 deletions

View file

@ -9,6 +9,8 @@ add_library(input_common STATIC
drivers/tas_input.h
drivers/touch_screen.cpp
drivers/touch_screen.h
drivers/udp_client.cpp
drivers/udp_client.h
helpers/stick_from_buttons.cpp
helpers/stick_from_buttons.h
helpers/touch_from_buttons.cpp
@ -29,10 +31,6 @@ add_library(input_common STATIC
motion_input.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp
udp/client.h
udp/udp.cpp
udp/udp.h
)
if (MSVC)

View file

@ -2,15 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <cstring>
#include <functional>
#include <random>
#include <thread>
#include <boost/asio.hpp>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "input_common/udp/client.h"
#include "input_common/drivers/udp_client.h"
#include "input_common/helpers/udp_protocol.h"
using boost::asio::ip::udp;
@ -86,7 +84,6 @@ private:
case Type::PadData: {
Response::PadData pad_data;
std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
SanitizeMotion(pad_data);
callback.pad_data(std::move(pad_data));
break;
}
@ -115,28 +112,6 @@ private:
StartSend(timer.expiry());
}
void SanitizeMotion(Response::PadData& data) {
// Zero out any non number value
if (!std::isnormal(data.gyro.pitch)) {
data.gyro.pitch = 0;
}
if (!std::isnormal(data.gyro.roll)) {
data.gyro.roll = 0;
}
if (!std::isnormal(data.gyro.yaw)) {
data.gyro.yaw = 0;
}
if (!std::isnormal(data.accel.x)) {
data.accel.x = 0;
}
if (!std::isnormal(data.accel.y)) {
data.accel.y = 0;
}
if (!std::isnormal(data.accel.z)) {
data.accel.z = 0;
}
}
SocketCallback callback;
boost::asio::io_service io_service;
boost::asio::basic_waitable_timer<clock> timer;
@ -160,48 +135,23 @@ static void SocketLoop(Socket* socket) {
socket->Loop();
}
Client::Client() {
UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
LOG_INFO(Input, "Udp Initialization started");
finger_id.fill(MAX_TOUCH_FINGERS);
ReloadSockets();
}
Client::~Client() {
UDPClient::~UDPClient() {
Reset();
}
Client::ClientConnection::ClientConnection() = default;
UDPClient::ClientConnection::ClientConnection() = default;
Client::ClientConnection::~ClientConnection() = default;
UDPClient::ClientConnection::~ClientConnection() = default;
std::vector<Common::ParamPackage> Client::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
for (std::size_t pad = 0; pad < pads.size(); pad++) {
if (!DeviceConnected(pad)) {
continue;
}
std::string name = fmt::format("UDP Controller {}", pad);
devices.emplace_back(Common::ParamPackage{
{"class", "cemuhookudp"},
{"display", std::move(name)},
{"port", std::to_string(pad)},
});
}
return devices;
}
bool Client::DeviceConnected(std::size_t pad) const {
// Use last timestamp to detect if the socket has stopped sending data
const auto now = std::chrono::steady_clock::now();
const auto time_difference = static_cast<u64>(
std::chrono::duration_cast<std::chrono::milliseconds>(now - pads[pad].last_update).count());
return time_difference < 1000 && pads[pad].connected;
}
void Client::ReloadSockets() {
void UDPClient::ReloadSockets() {
Reset();
std::stringstream servers_ss(static_cast<std::string>(Settings::values.udp_input_servers));
std::stringstream servers_ss(Settings::values.udp_input_servers.GetValue());
std::string server_token;
std::size_t client = 0;
while (std::getline(servers_ss, server_token, ',')) {
@ -229,7 +179,7 @@ void Client::ReloadSockets() {
}
}
std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
std::size_t UDPClient::GetClientNumber(std::string_view host, u16 port) const {
for (std::size_t client = 0; client < clients.size(); client++) {
if (clients[client].active == -1) {
continue;
@ -241,15 +191,15 @@ std::size_t Client::GetClientNumber(std::string_view host, u16 port) const {
return MAX_UDP_CLIENTS;
}
void Client::OnVersion([[maybe_unused]] Response::Version data) {
void UDPClient::OnVersion([[maybe_unused]] Response::Version data) {
LOG_TRACE(Input, "Version packet received: {}", data.version);
}
void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
void UDPClient::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
}
void Client::OnPadData(Response::PadData data, std::size_t client) {
void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
if (pad_index >= pads.size()) {
@ -277,32 +227,25 @@ void Client::OnPadData(Response::PadData data, std::size_t client) {
.count());
pads[pad_index].last_update = now;
const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
pads[pad_index].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
// Gyroscope values are not it the correct scale from better joy.
// Dividing by 312 allows us to make one full turn = 1 turn
// This must be a configurable valued called sensitivity
pads[pad_index].motion.SetGyroscope(raw_gyroscope / 312.0f);
pads[pad_index].motion.UpdateRotation(time_difference);
pads[pad_index].motion.UpdateOrientation(time_difference);
const float gyro_scale = 1.0f / 312.0f;
{
std::lock_guard guard(pads[pad_index].status.update_mutex);
pads[pad_index].status.motion_status = pads[pad_index].motion.GetMotion();
for (std::size_t id = 0; id < data.touch.size(); ++id) {
UpdateTouchInput(data.touch[id], client, id);
}
if (configuring) {
const Common::Vec3f gyroscope = pads[pad_index].motion.GetGyroscope();
const Common::Vec3f accelerometer = pads[pad_index].motion.GetAcceleration();
UpdateYuzuSettings(client, data.info.id, accelerometer, gyroscope);
}
}
const BasicMotion motion{
.gyro_x = data.gyro.pitch * gyro_scale,
.gyro_y = data.gyro.roll * gyro_scale,
.gyro_z = -data.gyro.yaw * gyro_scale,
.accel_x = data.accel.x,
.accel_y = -data.accel.z,
.accel_z = data.accel.y,
.delta_timestamp = time_difference,
};
const PadIdentifier identifier = GetPadIdentifier(pad_index);
SetMotion(identifier, 0, motion);
}
void Client::StartCommunication(std::size_t client, const std::string& host, u16 port) {
void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this, client](Response::PadData data) { OnPadData(data, client); }};
@ -312,16 +255,22 @@ void Client::StartCommunication(std::size_t client, const std::string& host, u16
clients[client].active = 0;
clients[client].socket = std::make_unique<Socket>(host, port, callback);
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
// Set motion parameters
// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
// Real HW values are unknown, 0.0001 is an approximate to Standard
for (std::size_t pad = 0; pad < PADS_PER_CLIENT; pad++) {
pads[client * PADS_PER_CLIENT + pad].motion.SetGyroThreshold(0.0001f);
for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
PreSetController(identifier);
}
}
void Client::Reset() {
const PadIdentifier UDPClient::GetPadIdentifier(std::size_t pad_index) const {
const std::size_t client = pad_index / PADS_PER_CLIENT;
return {
.guid = Common::UUID{clients[client].host},
.port = static_cast<std::size_t>(clients[client].port),
.pad = pad_index,
};
}
void UDPClient::Reset() {
for (auto& client : clients) {
if (client.thread.joinable()) {
client.active = -1;
@ -331,117 +280,6 @@ void Client::Reset() {
}
}
void Client::UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro) {
if (gyro.Length() > 0.2f) {
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
}
UDPPadStatus pad{
.host = clients[client].host,
.port = clients[client].port,
.pad_index = pad_index,
};
for (std::size_t i = 0; i < 3; ++i) {
if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
pad.motion = static_cast<PadMotion>(i);
pad.motion_value = gyro[i];
pad_queue.Push(pad);
}
if (acc[i] > 1.75f || acc[i] < -1.75f) {
pad.motion = static_cast<PadMotion>(i + 3);
pad.motion_value = acc[i];
pad_queue.Push(pad);
}
}
}
std::optional<std::size_t> Client::GetUnusedFingerID() const {
std::size_t first_free_id = 0;
while (first_free_id < MAX_TOUCH_FINGERS) {
if (!std::get<2>(touch_status[first_free_id])) {
return first_free_id;
} else {
first_free_id++;
}
}
return std::nullopt;
}
void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
// TODO: Use custom calibration per device
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
const std::size_t touch_id = client * 2 + id;
if (touch_pad.is_active) {
if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
const auto first_free_id = GetUnusedFingerID();
if (!first_free_id) {
// Invalid finger id skip to next input
return;
}
finger_id[touch_id] = *first_free_id;
}
auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
static_cast<float>(max_y - min_y);
pressed = true;
return;
}
if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
touch_status[finger_id[touch_id]] = {};
finger_id[touch_id] = MAX_TOUCH_FINGERS;
}
}
void Client::BeginConfiguration() {
pad_queue.Clear();
configuring = true;
}
void Client::EndConfiguration() {
pad_queue.Clear();
configuring = false;
}
DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
const std::size_t client_number = GetClientNumber(host, port);
if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
return pads[0].status;
}
return pads[(client_number * PADS_PER_CLIENT) + pad].status;
}
const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
const std::size_t client_number = GetClientNumber(host, port);
if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) {
return pads[0].status;
}
return pads[(client_number * PADS_PER_CLIENT) + pad].status;
}
Input::TouchStatus& Client::GetTouchState() {
return touch_status;
}
const Input::TouchStatus& Client::GetTouchState() const {
return touch_status;
}
Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
return pad_queue;
}
const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
return pad_queue;
}
void TestCommunication(const std::string& host, u16 port,
const std::function<void()>& success_callback,
const std::function<void()>& failure_callback) {

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@ -1,23 +1,14 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Refer to the license.txt file included
#pragma once
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <tuple>
#include "common/common_types.h"
#include "common/param_package.h"
#include "common/thread.h"
#include "common/threadsafe_queue.h"
#include "common/vector_math.h"
#include "core/frontend/input.h"
#include "input_common/motion_input.h"
#include "input_common/input_engine.h"
namespace InputCommon::CemuhookUDP {
@ -30,16 +21,6 @@ struct TouchPad;
struct Version;
} // namespace Response
enum class PadMotion {
GyroX,
GyroY,
GyroZ,
AccX,
AccY,
AccZ,
Undefined,
};
enum class PadTouch {
Click,
Undefined,
@ -49,14 +30,10 @@ struct UDPPadStatus {
std::string host{"127.0.0.1"};
u16 port{26760};
std::size_t pad_index{};
PadMotion motion{PadMotion::Undefined};
f32 motion_value{0.0f};
};
struct DeviceStatus {
std::mutex update_mutex;
Input::MotionStatus motion_status;
std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds
struct CalibrationData {
@ -68,32 +45,17 @@ struct DeviceStatus {
std::optional<CalibrationData> touch_calibration;
};
class Client {
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class UDPClient final : public InputCommon::InputEngine {
public:
// Initialize the UDP client capture and read sequence
Client();
explicit UDPClient(const std::string& input_engine_);
~UDPClient();
// Close and release the client
~Client();
// Used for polling
void BeginConfiguration();
void EndConfiguration();
std::vector<Common::ParamPackage> GetInputDevices() const;
bool DeviceConnected(std::size_t pad) const;
void ReloadSockets();
Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
const Common::SPSCQueue<UDPPadStatus>& GetPadQueue() const;
DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
Input::TouchStatus& GetTouchState();
const Input::TouchStatus& GetTouchState() const;
private:
struct PadData {
std::size_t pad_index{};
@ -101,9 +63,6 @@ private:
DeviceStatus status;
u64 packet_sequence{};
// Realtime values
// motion is initalized with PID values for drift correction on joycons
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
std::chrono::time_point<std::chrono::steady_clock> last_update;
};
@ -127,28 +86,13 @@ private:
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData, std::size_t client);
void StartCommunication(std::size_t client, const std::string& host, u16 port);
void UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro);
// Returns an unused finger id, if there is no fingers available std::nullopt will be
// returned
std::optional<std::size_t> GetUnusedFingerID() const;
// Merges and updates all touch inputs into the touch_status array
void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
bool configuring = false;
const PadIdentifier GetPadIdentifier(std::size_t pad_index) const;
// Allocate clients for 8 udp servers
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
static constexpr std::size_t PADS_PER_CLIENT = 4;
// Each client can have up 2 touch inputs
static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
Common::SPSCQueue<UDPPadStatus> pad_queue{};
Input::TouchStatus touch_status{};
std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
};
/// An async job allowing configuration of the touchpad calibration.

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@ -1,110 +0,0 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <utility>
#include "common/assert.h"
#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
namespace InputCommon {
class UDPMotion final : public Input::MotionDevice {
public:
explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
Input::MotionStatus GetStatus() const override {
return client->GetPadState(ip, port, pad).motion_status;
}
private:
const std::string ip;
const u16 port;
const u16 pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
/// A motion device factory that creates motion devices from a UDP client
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the UDP port number
*/
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
auto ip = params.Get("ip", "127.0.0.1");
const auto port = static_cast<u16>(params.Get("port", 26760));
const auto pad = static_cast<u16>(params.Get("pad_index", 0));
return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get());
}
void UDPMotionFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
void UDPMotionFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
Common::ParamPackage UDPMotionFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
while (queue.Pop(pad)) {
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", pad.host);
params.Set("port", static_cast<u16>(pad.port));
params.Set("pad_index", static_cast<u16>(pad.pad_index));
params.Set("motion", static_cast<u16>(pad.motion));
return params;
}
return params;
}
class UDPTouch final : public Input::TouchDevice {
public:
explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
Input::TouchStatus GetStatus() const override {
return client->GetTouchState();
}
private:
const std::string ip;
[[maybe_unused]] const u16 port;
[[maybe_unused]] const u16 pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
/// A motion device factory that creates motion devices from a UDP client
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the UDP port number
*/
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
auto ip = params.Get("ip", "127.0.0.1");
const auto port = static_cast<u16>(params.Get("port", 26760));
const auto pad = static_cast<u16>(params.Get("pad_index", 0));
return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
}
} // namespace InputCommon

View file

@ -1,57 +0,0 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
#include "input_common/udp/client.h"
namespace InputCommon {
/// A motion device factory that creates motion devices from udp clients
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
/// A touch device factory that creates touch devices from udp clients
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
} // namespace InputCommon