Add cemu hook changes related to PR #4609

This commit is contained in:
german 2020-09-04 21:35:42 -05:00
parent 0774b17846
commit 6ee8eab670
8 changed files with 445 additions and 135 deletions

View file

@ -397,8 +397,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
std::tie(motion_devices[e].accel, motion_devices[e].gyro,
motion_devices[e].rotation, motion_devices[e].orientation) =
device->GetStatus();
sixaxis_at_rest =
sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.00005f;
sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.0001f;
}
}
}

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@ -12,6 +12,7 @@
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
@ -40,7 +41,11 @@ struct InputSubsystem::Impl {
sdl = SDL::Init();
#endif
udp = CemuhookUDP::Init();
udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
udpmotion = std::make_shared<UDPMotionFactory>(udp);
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
udptouch = std::make_shared<UDPTouchFactory>(udp);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
}
void Shutdown() {
@ -53,12 +58,17 @@ struct InputSubsystem::Impl {
#ifdef HAVE_SDL2
sdl.reset();
#endif
udp.reset();
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
gcbuttons.reset();
gcanalog.reset();
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
udpmotion.reset();
udptouch.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@ -109,14 +119,28 @@ struct InputSubsystem::Impl {
return {};
}
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
if (params.Get("class", "") == "cemuhookudp") {
// TODO return the correct motion device
return {};
}
return {};
}
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
std::unique_ptr<CemuhookUDP::State> udp;
std::shared_ptr<GCButtonFactory> gcbuttons;
std::shared_ptr<GCAnalogFactory> gcanalog;
std::shared_ptr<UDPMotionFactory> udpmotion;
std::shared_ptr<UDPTouchFactory> udptouch;
std::shared_ptr<CemuhookUDP::Client> udp;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@ -175,6 +199,22 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
UDPMotionFactory* InputSubsystem::GetUDPMotions() {
return impl->udpmotion.get();
}
const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
return impl->udpmotion.get();
}
UDPTouchFactory* InputSubsystem::GetUDPTouch() {
return impl->udptouch.get();
}
const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
return impl->udptouch.get();
}
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;

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@ -54,6 +54,8 @@ public:
class GCAnalogFactory;
class GCButtonFactory;
class UDPMotionFactory;
class UDPTouchFactory;
class Keyboard;
class MotionEmu;
@ -123,6 +125,18 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
/// Retrieves the underlying udp motion handler.
[[nodiscard]] UDPMotionFactory* GetUDPMotions();
/// Retrieves the underlying udp motion handler.
[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
/// Retrieves the underlying udp touch handler.
[[nodiscard]] UDPTouchFactory* GetUDPTouch();
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
/// Reloads the input devices
void ReloadInputDevices();

View file

@ -2,14 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <chrono>
#include <cstring>
#include <functional>
#include <thread>
#include <boost/asio.hpp>
#include "common/logging/log.h"
#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"
@ -131,21 +130,60 @@ static void SocketLoop(Socket* socket) {
socket->Loop();
}
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
u8 pad_index, u32 client_id)
: status(std::move(status)) {
StartCommunication(host, port, pad_index, client_id);
Client::Client() {
LOG_INFO(Input, "Udp Initialization started");
for (std::size_t client = 0; client < clients.size(); client++) {
u8 pad = client % 4;
StartCommunication(client, Settings::values.udp_input_address,
Settings::values.udp_input_port, pad, 24872);
// Set motion parameters
// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
// Real HW values are unkown, 0.0001 is an aproximate to Standard
clients[client].motion.SetGyroThreshold(0.0001f);
}
}
Client::~Client() {
socket->Stop();
thread.join();
Reset();
}
std::vector<Common::ParamPackage> Client::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
for (std::size_t client = 0; client < clients.size(); client++) {
if (!DeviceConnected(client)) {
continue;
}
std::string name = fmt::format("UDP Controller{} {} {}", clients[client].active,
clients[client].active == 1, client);
devices.emplace_back(Common::ParamPackage{
{"class", "cemuhookudp"},
{"display", std::move(name)},
{"port", std::to_string(client)},
});
}
return devices;
}
bool Client::DeviceConnected(std::size_t pad) const {
// Use last timestamp to detect if the socket has stopped sending data
const auto now = std::chrono::system_clock::now();
u64 time_difference =
std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
.count();
return time_difference < 1000 && clients[pad].active == 1;
}
void Client::ReloadUDPClient() {
for (std::size_t client = 0; client < clients.size(); client++) {
ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
}
}
void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
socket->Stop();
thread.join();
StartCommunication(host, port, pad_index, client_id);
// client number must be determined from host / port and pad index
std::size_t client = pad_index;
clients[client].socket->Stop();
clients[client].thread.join();
StartCommunication(client, host, port, pad_index, client_id);
}
void Client::OnVersion(Response::Version data) {
@ -157,31 +195,39 @@ void Client::OnPortInfo(Response::PortInfo data) {
}
void Client::OnPadData(Response::PadData data) {
// client number must be determined from host / port and pad index
std::size_t client = data.info.id;
LOG_TRACE(Input, "PadData packet received");
if (data.packet_counter <= packet_sequence) {
if (data.packet_counter == clients[client].packet_sequence) {
LOG_WARNING(
Input,
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
packet_sequence, data.packet_counter);
clients[client].packet_sequence, data.packet_counter);
return;
}
packet_sequence = data.packet_counter;
// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
// directions correspond to the ones of the Switch
Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
clients[client].active = data.info.is_pad_active;
clients[client].packet_sequence = data.packet_counter;
const auto now = std::chrono::system_clock::now();
u64 time_difference = std::chrono::duration_cast<std::chrono::microseconds>(
now - clients[client].last_motion_update)
.count();
clients[client].last_motion_update = now;
Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
// Gyroscope values are not it the correct scale from better joy.
// By dividing by 312 allow us to make one full turn = 1 turn
// This must be a configurable valued called sensitivity
clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
clients[client].motion.UpdateRotation(time_difference);
clients[client].motion.UpdateOrientation(time_difference);
Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
Common::Vec3f rotation = clients[client].motion.GetRotations();
std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
// TODO: Calculate the correct rotation vector and orientation matrix
const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
const std::array orientation{
Common::Vec3f(1.0f, 0.0f, 0.0f),
Common::Vec3f(0.0f, 1.0f, 0.0f),
Common::Vec3f(0.0f, 0.0f, 1.0f),
};
{
std::lock_guard guard(status->update_mutex);
status->motion_status = {accel, gyro, rotation, orientation};
std::lock_guard guard(clients[client].status.update_mutex);
clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.
@ -190,11 +236,11 @@ void Client::OnPadData(Response::PadData data) {
float x = 0;
float y = 0;
if (is_active && status->touch_calibration) {
const u16 min_x = status->touch_calibration->min_x;
const u16 max_x = status->touch_calibration->max_x;
const u16 min_y = status->touch_calibration->min_y;
const u16 max_y = status->touch_calibration->max_y;
if (is_active && clients[client].status.touch_calibration) {
const u16 min_x = clients[client].status.touch_calibration->min_x;
const u16 max_x = clients[client].status.touch_calibration->max_x;
const u16 min_y = clients[client].status.touch_calibration->min_y;
const u16 max_y = clients[client].status.touch_calibration->max_y;
x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
@ -202,17 +248,82 @@ void Client::OnPadData(Response::PadData data) {
static_cast<float>(max_y - min_y);
}
status->touch_status = {x, y, is_active};
clients[client].status.touch_status = {x, y, is_active};
if (configuring) {
UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
}
}
}
void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
void Client::StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
u32 client_id) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this](Response::PadData data) { OnPadData(data); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
thread = std::thread{SocketLoop, this->socket.get()};
clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
}
void Client::Reset() {
for (std::size_t client = 0; client < clients.size(); client++) {
clients[client].socket->Stop();
clients[client].thread.join();
}
}
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro, bool touch) {
if (configuring) {
UDPPadStatus pad;
if (touch) {
pad.touch = PadTouch::Click;
pad_queue[client].Push(pad);
}
for (size_t i = 0; i < 3; ++i) {
if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
pad.motion = static_cast<PadMotion>(i);
pad.motion_value = gyro[i];
pad_queue[client].Push(pad);
}
if (acc[i] > 2.0f || acc[i] < -2.0f) {
pad.motion = static_cast<PadMotion>(i + 3);
pad.motion_value = acc[i];
pad_queue[client].Push(pad);
}
}
}
}
void Client::BeginConfiguration() {
for (auto& pq : pad_queue) {
pq.Clear();
}
configuring = true;
}
void Client::EndConfiguration() {
for (auto& pq : pad_queue) {
pq.Clear();
}
configuring = false;
}
DeviceStatus& Client::GetPadState(std::size_t pad) {
return clients[pad].status;
}
const DeviceStatus& Client::GetPadState(std::size_t pad) const {
return clients[pad].status;
}
std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
return pad_queue;
}
const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
return pad_queue;
}
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,

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@ -12,9 +12,12 @@
#include <thread>
#include <tuple>
#include "common/common_types.h"
#include "common/param_package.h"
#include "common/thread.h"
#include "common/threadsafe_queue.h"
#include "common/vector_math.h"
#include "core/frontend/input.h"
#include "input_common/motion_input.h"
namespace InputCommon::CemuhookUDP {
@ -29,6 +32,27 @@ struct PortInfo;
struct Version;
} // namespace Response
enum class PadMotion {
GyroX,
GyroY,
GyroZ,
AccX,
AccY,
AccZ,
Undefined,
};
enum class PadTouch {
Click,
Undefined,
};
struct UDPPadStatus {
PadTouch touch{PadTouch::Undefined};
PadMotion motion{PadMotion::Undefined};
f32 motion_value{0.0f};
};
struct DeviceStatus {
std::mutex update_mutex;
Input::MotionStatus motion_status;
@ -46,22 +70,58 @@ struct DeviceStatus {
class Client {
public:
explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
// Initialize the UDP client capture and read sequence
Client();
// Close and release the client
~Client();
// Used for polling
void BeginConfiguration();
void EndConfiguration();
std::vector<Common::ParamPackage> GetInputDevices() const;
bool DeviceConnected(std::size_t pad) const;
void ReloadUDPClient();
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
u32 client_id = 24872);
std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue();
const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue() const;
DeviceStatus& GetPadState(std::size_t pad);
const DeviceStatus& GetPadState(std::size_t pad) const;
private:
struct ClientData {
std::unique_ptr<Socket> socket;
DeviceStatus status;
std::thread thread;
u64 packet_sequence = 0;
u8 active;
// Realtime values
// motion is initalized with PID values for drift correction on joycons
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
std::chrono::time_point<std::chrono::system_clock> last_motion_update;
};
// For shutting down, clear all data, join all threads, release usb
void Reset();
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData);
void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
void StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
u32 client_id);
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro, bool touch);
std::unique_ptr<Socket> socket;
std::shared_ptr<DeviceStatus> status;
std::thread thread;
u64 packet_sequence = 0;
bool configuring = false;
std::array<ClientData, 4> clients;
std::array<Common::SPSCQueue<UDPPadStatus>, 4> pad_queue;
};
/// An async job allowing configuration of the touchpad calibration.

View file

@ -1,105 +1,144 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <list>
#include <mutex>
#include <optional>
#include <tuple>
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include <utility>
#include "common/assert.h"
#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
namespace InputCommon::CemuhookUDP {
namespace InputCommon {
class UDPTouchDevice final : public Input::TouchDevice {
class UDPMotion final : public Input::MotionDevice {
public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->touch_status;
}
UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
: ip(ip_), port(port_), pad(pad_), client(client_) {}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
Input::MotionStatus GetStatus() const override {
std::lock_guard guard(status->update_mutex);
return status->motion_status;
return client->GetPadState(pad).motion_status;
}
private:
std::shared_ptr<DeviceStatus> status;
const std::string ip;
const int port;
const int pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
/// A motion device factory that creates motion devices from JC Adapter
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
{
std::lock_guard guard(status->update_mutex);
status->touch_calibration = DeviceStatus::CalibrationData{};
// These default values work well for DS4 but probably not other touch inputs
status->touch_calibration->min_x = params.Get("min_x", 100);
status->touch_calibration->min_y = params.Get("min_y", 50);
status->touch_calibration->max_x = params.Get("max_x", 1800);
status->touch_calibration->max_y = params.Get("max_y", 850);
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the nth jcpad on the adapter
*/
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
const std::string ip = params.Get("ip", "127.0.0.1");
const int port = params.Get("port", 26760);
const int pad = params.Get("pad_index", 0);
return std::make_unique<UDPMotion>(ip, port, pad, client.get());
}
void UDPMotionFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
void UDPMotionFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
Common::ParamPackage UDPMotionFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
while (queue[pad_number].Pop(pad)) {
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", "127.0.0.1");
params.Set("port", 26760);
params.Set("pad_index", static_cast<int>(pad_number));
params.Set("motion", static_cast<u16>(pad.motion));
return params;
}
return std::make_unique<UDPTouchDevice>(status);
}
return params;
}
private:
std::shared_ptr<DeviceStatus> status;
};
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
class UDPTouch final : public Input::TouchDevice {
public:
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
return std::make_unique<UDPMotionDevice>(status);
std::tuple<float, float, bool> GetStatus() const override {
return client->GetPadState(pad).touch_status;
}
private:
std::shared_ptr<DeviceStatus> status;
const std::string ip;
const int port;
const int pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
State::State() {
auto status = std::make_shared<DeviceStatus>();
client =
std::make_unique<Client>(status, Settings::values.udp_input_address,
Settings::values.udp_input_port, Settings::values.udp_pad_index);
/// A motion device factory that creates motion devices from JC Adapter
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
: client(std::move(client_)) {}
motion_factory = std::make_shared<UDPMotionFactory>(status);
touch_factory = std::make_shared<UDPTouchFactory>(status);
/**
* Creates motion device
* @param params contains parameters for creating the device:
* - "port": the nth jcpad on the adapter
*/
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
const std::string ip = params.Get("ip", "127.0.0.1");
const int port = params.Get("port", 26760);
const int pad = params.Get("pad_index", 0);
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
return std::make_unique<UDPTouch>(ip, port, pad, client.get());
}
State::~State() {
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
void UDPTouchFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
std::vector<Common::ParamPackage> State::GetInputDevices() const {
// TODO support binding udp devices
return {};
void UDPTouchFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
void State::ReloadUDPClient() {
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
Settings::values.udp_pad_index);
Common::ParamPackage UDPTouchFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
while (queue[pad_number].Pop(pad)) {
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", "127.0.0.1");
params.Set("port", 26760);
params.Set("pad_index", static_cast<int>(pad_number));
params.Set("touch", static_cast<u16>(pad.touch));
return params;
}
}
return params;
}
std::unique_ptr<State> Init() {
return std::make_unique<State>();
}
} // namespace InputCommon::CemuhookUDP
} // namespace InputCommon

View file

@ -1,32 +1,57 @@
// Copyright 2018 Citra Emulator Project
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/param_package.h"
#include "core/frontend/input.h"
#include "input_common/udp/client.h"
namespace InputCommon::CemuhookUDP {
namespace InputCommon {
class Client;
class UDPMotionFactory;
class UDPTouchFactory;
class State {
/// A motion device factory that creates motion devices from udp clients
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
State();
~State();
void ReloadUDPClient();
std::vector<Common::ParamPackage> GetInputDevices() const;
explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::unique_ptr<Client> client;
std::shared_ptr<UDPMotionFactory> motion_factory;
std::shared_ptr<UDPTouchFactory> touch_factory;
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
std::unique_ptr<State> Init();
/// A touch device factory that creates touch devices from udp clients
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
} // namespace InputCommon::CemuhookUDP
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput();
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<CemuhookUDP::Client> client;
bool polling = false;
};
} // namespace InputCommon

View file

@ -18,6 +18,7 @@
#include "core/hle/service/sm/sm.h"
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/main.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
@ -149,6 +150,14 @@ QString ButtonToText(const Common::ParamPackage& param) {
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "cemuhookudp") {
if (param.Has("pad_index")) {
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
return QObject::tr("Motion %1").arg(motion_str);
}
return GetKeyName(param.Get("code", 0));
}
if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
@ -455,6 +464,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
return;
}
}
if (input_subsystem->GetUDPMotions()->IsPolling()) {
params = input_subsystem->GetUDPMotions()->GetNextInput();
if (params.Has("engine")) {
SetPollingResult(params, false);
return;
}
}
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
@ -746,6 +762,10 @@ void ConfigureInputPlayer::HandleClick(
input_subsystem->GetGCAnalogs()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetUDPMotions()->BeginConfiguration();
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
@ -763,6 +783,8 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
input_subsystem->GetGCButtons()->EndConfiguration();
input_subsystem->GetGCAnalogs()->EndConfiguration();
input_subsystem->GetUDPMotions()->EndConfiguration();
if (!abort) {
(*input_setter)(params);
}