yuzu/src/shader_recompiler
ameerj 04139cb3ed glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
..
backend glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask 2023-02-08 19:34:39 -05:00
frontend shader_recompiler/value.h: Remove lingering references to S32 2023-02-04 00:13:47 -05:00
ir_opt Merge pull request #9699 from ameerj/texture-pass-desc 2023-01-29 12:27:41 -05:00
CMakeLists.txt Merge pull request #9300 from ameerj/pch 2022-12-03 14:10:06 -05:00
environment.h ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
exception.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
host_translate_info.h Run clang-format 2023-01-05 22:18:10 +00:00
object_pool.h Move to Clang Format 15 2023-01-29 17:49:42 -07:00
precompiled_headers.h CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
profile.h Vulkan: Add a workaround for input_position on Adreno drivers 2023-01-05 22:13:07 +00:00
program_header.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
runtime_info.h video_core: Fix legacy to generic location unpaired 2022-09-20 12:03:31 +08:00
shader_info.h spirv: fix multisampled image fetch 2023-01-23 12:03:19 -05:00
stage.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00
varying_state.h MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00