glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
This commit is contained in:
parent
f6477b91f9
commit
04139cb3ed
1 changed files with 0 additions and 6 deletions
|
@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
if (runtime_info.force_early_z) {
|
||||
header += "layout(early_fragment_tests)in;";
|
||||
}
|
||||
if (info.uses_sample_id) {
|
||||
header += "in int gl_SampleID;";
|
||||
}
|
||||
if (info.stores_sample_mask) {
|
||||
header += "out int gl_SampleMask[];";
|
||||
}
|
||||
break;
|
||||
case Stage::Compute:
|
||||
stage_name = "cs";
|
||||
|
|
Loading…
Reference in a new issue