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gl_rasterizer.cpp
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GL: Set up the textures used for each draw call.
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2018-04-06 20:44:46 -06:00 |
gl_rasterizer.h
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GL: Set up the textures used for each draw call.
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2018-04-06 20:44:46 -06:00 |
gl_rasterizer_cache.cpp
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Fix clang format issues
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2018-04-06 22:00:48 -06:00 |
gl_rasterizer_cache.h
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RasterizerCache: Remove 3DS-specific pixel formats.
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2018-04-06 20:40:24 -06:00 |
gl_resource_manager.h
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gl_resource_manager: Grab latest upstream.
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2018-04-13 23:48:20 -04:00 |
gl_shader_decompiler.cpp
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gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
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2018-04-13 23:48:20 -04:00 |
gl_shader_decompiler.h
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gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
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2018-04-13 23:48:20 -04:00 |
gl_shader_gen.cpp
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renderer_opengl: Logging, etc. cleanup.
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2018-03-26 21:16:59 -04:00 |
gl_shader_gen.h
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renderer_gl: Port over gl_shader_gen module from Citra.
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2018-03-20 00:07:30 -04:00 |
gl_shader_util.cpp
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gl_shader_util: Grab latest upstream.
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2018-04-13 23:48:21 -04:00 |
gl_shader_util.h
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gl_shader_util: Grab latest upstream.
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2018-04-13 23:48:21 -04:00 |
gl_state.cpp
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GL: Rename PicaTexture to MaxwellTexture.
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2018-04-06 20:40:24 -06:00 |
gl_state.h
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GL: Rename PicaTexture to MaxwellTexture.
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2018-04-06 20:40:24 -06:00 |
gl_stream_buffer.cpp
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renderer_gl: Port over gl_stream_buffer module from Citra.
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2018-03-19 23:14:02 -04:00 |
gl_stream_buffer.h
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renderer_gl: Port over gl_stream_buffer module from Citra.
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2018-03-19 23:14:02 -04:00 |
maxwell_to_gl.h
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GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
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2018-04-06 20:40:23 -06:00 |
renderer_opengl.cpp
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renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
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2018-03-26 21:17:07 -04:00 |
renderer_opengl.h
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renderer_opengl.h: Update from citra to yuzu
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2018-04-04 23:03:02 +02:00 |