gl_resource_manager: Grab latest upstream.

This commit is contained in:
bunnei 2018-04-06 23:53:19 -04:00
parent ed7e597b44
commit dbfd106ba0

View file

@ -13,14 +13,16 @@
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
OGLTexture(OGLTexture&& o) {
std::swap(handle, o.handle);
}
OGLTexture(OGLTexture&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLTexture() {
Release();
}
OGLTexture& operator=(OGLTexture&& o) {
std::swap(handle, o.handle);
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
@ -46,14 +48,16 @@ public:
class OGLSampler : private NonCopyable {
public:
OGLSampler() = default;
OGLSampler(OGLSampler&& o) {
std::swap(handle, o.handle);
}
OGLSampler(OGLSampler&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLSampler() {
Release();
}
OGLSampler& operator=(OGLSampler&& o) {
std::swap(handle, o.handle);
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
@ -79,25 +83,71 @@ public:
class OGLShader : private NonCopyable {
public:
OGLShader() = default;
OGLShader(OGLShader&& o) {
std::swap(handle, o.handle);
}
OGLShader(OGLShader&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLShader() {
Release();
}
OGLShader& operator=(OGLShader&& o) {
std::swap(handle, o.handle);
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader,
const std::vector<const char*>& feedback_vars = {},
bool separable_program = false) {
void Create(const char* source, GLenum type) {
if (handle != 0)
return;
handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars,
separable_program);
if (source == nullptr)
return;
handle = GLShader::LoadShader(source, type);
}
void Release() {
if (handle == 0)
return;
glDeleteShader(handle);
handle = 0;
}
GLuint handle = 0;
};
class OGLProgram : private NonCopyable {
public:
OGLProgram() = default;
OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLProgram() {
Release();
}
OGLProgram& operator=(OGLProgram&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
template <typename... T>
void Create(bool separable_program = false, T... shaders) {
if (handle != 0)
return;
handle = GLShader::LoadProgram(separable_program, shaders...);
}
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
bool separable_program = false) {
OGLShader vert, geo, frag;
if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER);
if (geo_shader)
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
if (frag_shader)
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
Create(separable_program, vert.handle, geo.handle, frag.handle);
}
/// Deletes the internal OpenGL resource
@ -148,14 +198,16 @@ public:
class OGLBuffer : private NonCopyable {
public:
OGLBuffer() = default;
OGLBuffer(OGLBuffer&& o) {
std::swap(handle, o.handle);
}
OGLBuffer(OGLBuffer&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLBuffer() {
Release();
}
OGLBuffer& operator=(OGLBuffer&& o) {
std::swap(handle, o.handle);
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
@ -214,14 +266,16 @@ public:
class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
OGLVertexArray(OGLVertexArray&& o) {
std::swap(handle, o.handle);
}
OGLVertexArray(OGLVertexArray&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLVertexArray() {
Release();
}
OGLVertexArray& operator=(OGLVertexArray&& o) {
std::swap(handle, o.handle);
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
@ -247,14 +301,16 @@ public:
class OGLFramebuffer : private NonCopyable {
public:
OGLFramebuffer() = default;
OGLFramebuffer(OGLFramebuffer&& o) {
std::swap(handle, o.handle);
}
OGLFramebuffer(OGLFramebuffer&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLFramebuffer() {
Release();
}
OGLFramebuffer& operator=(OGLFramebuffer&& o) {
std::swap(handle, o.handle);
Release();
handle = std::exchange(o.handle, 0);
return *this;
}