bunnei
a58d57a60d
Merge pull request #5148 from comex/xx-unused-fields
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core: Mark unused fields as [[maybe_unused]]
2020-12-06 22:33:00 -08:00
bunnei
24cabf5e2f
Merge pull request #5154 from comex/xx-ipc
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hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
2020-12-06 22:32:04 -08:00
LC
8a00a0ade6
Merge pull request #5147 from comex/xx-purevirt
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nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-07 00:08:46 -05:00
LC
43f0b42088
Merge pull request #5150 from comex/xx-boxcat
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boxcat: Avoid unnecessary object copy
2020-12-07 00:07:39 -05:00
LC
69af6ada2f
Merge pull request #5136 from lioncash/video-shadow3
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video_core: Resolve more variable shadowing scenarios pt.3
2020-12-07 00:06:53 -05:00
comex
0791082b43
network, sockets: Replace POLL_IN
, POLL_OUT
, etc. constants with an enum class PollEvents
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Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase. I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?
Anyway, why make this change? Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>. (This is inherited from FreeBSD.) So defining
a variable with the same name causes a compile error.
I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.
Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
2020-12-06 19:14:42 -05:00
comex
e31cb50405
Fix "explicitly defaulted but implicitly deleted" warning
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`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type. Switch to explicitly deleting it to avoid a Clang
warning.
The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
2020-12-06 19:02:04 -05:00
comex
3373149fdc
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
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- Add a type check so that calling Push with an invalid type produces a
compile error rather than a linker error.
- vi.cpp was calling Push with a variable of type `std::size_t`.
There's no explicit overload for `size_t`, but there is one for `u64`,
which on most platforms is the same type as `size_t`. On macOS,
however, it isn't: both types are 64 bits, but `size_t` is `unsigned
long` and `u64` is `unsigned long long`. Regardless, it makes more
sense to explicitly use `u64` here instead of `size_t`.
2020-12-06 18:59:22 -05:00
comex
0e122c13ad
CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
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__unix__ is not predefined on Apple platforms even though they are Unix.
2020-12-06 18:56:40 -05:00
comex
feac654ba0
core: Mark unused fields as [[maybe_unused]]
2020-12-06 18:36:10 -05:00
comex
5cb1a343d1
boxcat: Avoid unnecessary object copy
2020-12-06 18:31:13 -05:00
comex
716ae72aac
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-06 18:24:33 -05:00
bunnei
1bdb756d28
hle: kernel: Process: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
d4ae0ae0e9
core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
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- We were reload'ing the old current scheduler, which may have changed.
2020-12-06 00:27:13 -08:00
bunnei
9b492430bb
hle: kernel: Thread: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ed4d1e2ade
hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
b1b4f2337e
hle: kernel: KScopedLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
165d8485f0
hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
960500cfd2
hle: kernel: KScheduler: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
8fd921557f
hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
4d3be1816c
hle: kernel: KAffinityMask: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
357d79fb6e
hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
b1326d9230
hle: kernel: Use C++ style comments in KScheduler, etc.
2020-12-06 00:03:24 -08:00
bunnei
bc59ca92b6
kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.
2020-12-06 00:03:24 -08:00
bunnei
b9b7e4f915
kernel: time_manager: Add missing lock guards.
2020-12-06 00:03:24 -08:00
bunnei
ccce6cb3be
hle: kernel: Migrate to KScopedSchedulerLock.
2020-12-06 00:03:24 -08:00
bunnei
4756cb203e
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
2020-12-06 00:03:24 -08:00
bunnei
8d3e06349e
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
2020-12-06 00:03:24 -08:00
bunnei
9e29e36a78
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
2020-12-06 00:03:24 -08:00
bunnei
c10a37e5b6
hle: kernel: physical_core: Clear exclusive state after each run.
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- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
7e5d0f1fe3
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
39d356782e
hle: kernel: svc: Remove reschedule on svcBreak.
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- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
d58a609ae4
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
2020-12-06 00:03:24 -08:00
bunnei
493263f415
hle: kernel: svc: Remove unnecessary hack in svcSleep.
2020-12-06 00:03:24 -08:00
bunnei
a3ccac3eb7
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
e18ee8d681
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
Lioncash
f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
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Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Morph
f6d4a289d5
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
Chloe Marcec
7fbeb489d3
system_version: Update to 11.0.0
2020-12-05 16:08:03 +11:00
Morph
c2f83c04cb
nim: Stub IsLargeResourceAvailable
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- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
69aaad9b96
Merge pull request #4996 from bunnei/use-4jits
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Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
bunnei
88089c8754
Merge pull request #5000 from lioncash/audio-error
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audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
1ea6bdef05
audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
25f650e075
Merge pull request #4937 from german77/multiUDP
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InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
bunnei
7bc3e80399
Merge pull request #4939 from german77/MouseInput
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InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei
4b9e1b6586
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
b7ef581c6e
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
c2ad1243ba
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
63fd1bb503
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
c0870315fd
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
9705f651b2
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
9423347c1b
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
c042a89113
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
7b642c7781
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
6750b4d3af
Merge pull request #4998 from Morph1984/bioshock-patch
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hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
4eb7327559
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
312a8bd4b4
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
bunnei
1fde40b2c7
Merge pull request #5011 from lioncash/file-str2
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core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
Lioncash
5bc4eabe36
core: Eliminate remaining usages of the global system instance
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Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
073e07ae2d
savedata_factory: Eliminate usage of the global system instance
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Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
german
3898d8f0d7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
1a954b2a59
service: Eliminate usages of the global system instance
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
Lioncash
9d3d0ae999
core: Reduce string copies in GetGameFileFromPath()
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Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german
e46f0e084c
Implement full mouse support
2020-11-25 23:59:30 -06:00
bunnei
ebcee03b0c
Merge pull request #4981 from ogniK5377/ioctl-ctrl
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nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german
2c2b586d86
Add multiple udp server support
2020-11-25 23:44:41 -06:00
Rodrigo Locatti
0e15c68f54
Merge pull request #4976 from comex/poll-events
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
Morph
6f70e1b1ff
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
9aeada734d
Merge pull request #4978 from bunnei/shutdown-crash
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core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
bunnei
3359e5ab70
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-24 15:25:39 -08:00
bunnei
4fb5ca80c0
service: am: Implement ExecuteProgram and required stubs.
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- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
5f75d97125
core: loader: Implement support for loading indexed programs.
2020-11-24 15:16:24 -08:00
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
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* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
e8b2fd21d8
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
410ed82922
Merge pull request #4942 from lioncash/system
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core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
7afb7a9494
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
Chloe Marcec
ab25d1fe9a
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
d04abd39eb
Fix warnings in core/frontend/input.h with [[maybe_unused]]
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Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
e371d12af6
Merge pull request #4927 from lioncash/input-error
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input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
994f497781
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
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EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
5d1447897a
Merge pull request #4451 from slashiee/extended-logging
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logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
874be0e3e1
svc: Remove unnecessary [[maybe_unused]] tag
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The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
5c4774e8ce
input_common: Treat warnings as errors
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Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
3a85bc1e77
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
bunnei
afd0e2ee87
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
bunnei
3794c91145
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
bunnei
6e37676482
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
Lioncash
6f8a06bac5
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
aaf262bfed
core: Remove unused private Init function for the System class
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This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
bcaadac22c
core: Make use of [[nodiscard]] with the System class
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Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Morph
ad50209383
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
d8ad2f3484
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
97b2220a82
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
30e0d1c973
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
978ca65f59
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
e9e1876e82
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
38110dd485
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
d6a41cfc21
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
92fa5257c7
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00