core: Remove unused private Init function for the System class

This isn't used, so it can be removed.
This commit is contained in:
Lioncash 2020-11-18 02:09:05 -05:00
parent bcaadac22c
commit aaf262bfed
2 changed files with 4 additions and 16 deletions

View file

@ -444,6 +444,10 @@ void System::InvalidateCpuInstructionCaches() {
impl->kernel.InvalidateAllInstructionCaches();
}
void System::Shutdown() {
impl->Shutdown();
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
return impl->Load(*this, emu_window, filepath);
}
@ -752,14 +756,6 @@ const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
return impl->build_id;
}
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
return impl->Init(*this, emu_window);
}
void System::Shutdown() {
impl->Shutdown();
}
Service::SM::ServiceManager& System::ServiceManager() {
return *impl->service_manager;
}

View file

@ -388,14 +388,6 @@ public:
private:
System();
/**
* Initialize the emulated system.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @return ResultStatus code, indicating if the operation succeeded.
*/
[[nodiscard]] ResultStatus Init(Frontend::EmuWindow& emu_window);
struct Impl;
std::unique_ptr<Impl> impl;