Commit graph

7066 commits

Author SHA1 Message Date
bunnei
0dce6d7008
Merge pull request #1160 from bunnei/surface-reserve
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
Zach Hilman
ccfd176382 key_manager: Eliminate indexed for loop 2018-08-23 11:53:30 -04:00
Zach Hilman
119ab308b5 key_manager: Create keys dir if it dosen't exist
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
Zach Hilman
a7e8d10969 file_sys: Cut down on includes and copies 2018-08-23 11:53:30 -04:00
Zach Hilman
42dc856ce1 crypto: Eliminate magic constants 2018-08-23 11:53:30 -04:00
Zach Hilman
61a5b56abd key_manager: Add support for autogenerated keys
Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman
f26fc64cb4 key_manager: Add support for KEK and SD seed derivation 2018-08-23 11:53:30 -04:00
Zach Hilman
cde665c565 key_manager: Switch to boost flat_map for keys
Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman
60b7a3b904 game_list: Add SD registration loading to game list 2018-08-23 11:53:30 -04:00
Zach Hilman
ab44192ab0 file_sys: Implement NAX containers 2018-08-23 11:53:30 -04:00
Zach Hilman
8b52d6682a registration: Add GetEntryUnparsed methods
Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
Zach Hilman
13524578b6 sdmc_factory: Add SDMC RegisteredCache getter 2018-08-23 11:53:30 -04:00
Zach Hilman
4112dd6b4e qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman
bf33f80fae vfs: Add GetOrCreateDirectoryRelative method 2018-08-23 11:52:44 -04:00
Zach Hilman
ef3768f323 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
Zach Hilman
410062031b filesystem: Add logging to registration getters 2018-08-23 11:52:44 -04:00
Zach Hilman
b247e0cab0 loader: Add new NAX-specific errors and messages 2018-08-23 11:52:44 -04:00
Zach Hilman
2164702cf7 nax: Add AppLoader_NAX and update loader to support it 2018-08-23 11:52:44 -04:00
Zach Hilman
c4845df3d4 xts_encryption_layer: Implement XTSEncryptionLayer 2018-08-23 11:52:44 -04:00
Zach Hilman
10e5356e9a aes_util: Make XTSTranscode stricter about sizes
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 -04:00
Zach Hilman
6dd369ab88 ctr_encryption_layer: Fix bug when transcoding small data
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
Zach Hilman
a9dc5a3c10 xci: Fix error masking issue
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
bunnei
d65f079cc1 gl_rasterizer_cache: Blit when possible on RecreateSurface. 2018-08-23 11:27:01 -04:00
bunnei
fee8bdd90c gl_rasterizer_cache: Reserve surfaces that have already been created for later use. 2018-08-23 11:27:01 -04:00
bunnei
fde2017a3f gl_rasterizer_cache: Remove assert for RecreateSurface type. 2018-08-23 11:27:00 -04:00
bunnei
ebf5768340 gl_rasterizer_cache: Implement compressed texture copies. 2018-08-23 11:27:00 -04:00
bunnei
a4ac3bed6c gl_rasterizer: Implement stencil test.
- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
da3da6be90 gl_rasterizer: Implement partial color clear and stencil clear. 2018-08-23 11:08:48 -04:00
bunnei
2a472ff54d maxwell_3d: Update to include additional stencil registers. 2018-08-23 11:08:47 -04:00
bunnei
c4ed0b16b1 gl_state: Update to handle stencil front/back face separately. 2018-08-23 11:08:46 -04:00
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
David Marcec
eccc77a8c8 Added SharedFonts loading via TTF
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
literalmente-game
74e08b4800 Swap "Plus" with "Minus" on the controller GUI (#1150)
* Swap "Plus" with "Minus" on the controller GUI

Major fix /s
2018-08-22 18:47:07 -06:00
bunnei
c5ea6db02d
Merge pull request #1137 from lioncash/namespace
renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 -04:00
Lioncash
12ba80a86c gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash
1fd979f50a gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku
b2ca8089ce more fixes 2018-08-23 00:01:40 +03:00
Laku
e70a3c5a5d fixes 2018-08-22 21:33:32 +03:00
Lioncash
dd35b4b18a renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku
4877e6c2f6 remove debug logging 2018-08-22 11:45:28 +03:00
Laku
8e8326595f implement lop3 2018-08-22 10:09:44 +03:00
tech4me
8ce02d85e9 config: Fixed icon size get set to 0 2018-08-21 22:36:29 -07:00
bunnei
b38d67d940
Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
2018-08-22 01:30:08 -04:00
bunnei
cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei
5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei
eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
bunnei
125d7122ac
Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome
ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines
Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei
92b85fad70
Merge pull request #1147 from lioncash/warn
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 -04:00
bunnei
cb8b371570
Merge pull request #1151 from bunnei/revert-4a2ee191
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 -04:00
David Marcec
15cc34b93e Added missing include for pl:u
Should fix any compile errors
2018-08-22 12:39:52 +10:00
David
99fc32428a PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)
* Added bfttf loading

We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.

* Addressed plu fixups

* Style changes for plu

* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
bunnei
d63b1d21f1 Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
- This reverts commit 3ef4b3d4b4.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
bunnei
ac68c8a605
Merge pull request #1145 from lioncash/fwd-decl
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 -04:00
bunnei
c2695aa2eb
Merge pull request #1146 from lioncash/am
am: Utilize std::array within PopLaunchParameter()
2018-08-21 18:00:06 -04:00
bunnei
16b83fac9b
Merge pull request #1148 from lioncash/audio-warn
audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21 17:04:53 -04:00
Lioncash
a0e2bd85a5 shader_bytecode: Parenthesize conditional expression within GetTextureType()
Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 -04:00
Lioncash
29ac15d1b8 vfs: Replace mode.h include with forward declarations where applicable
Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 -04:00
Lioncash
0057a47e41 audio_core/filter: Add explicit cast to assignment in Process()
Previously this would cause warnings about implicit conversions to s16
from a double
2018-08-21 12:32:37 -04:00
Lioncash
5a53d75313 logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
2018-08-21 11:31:05 -04:00
Lioncash
8dd9cb98ce am: Utilize std::array within PopLaunchParameter()
Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 -04:00
bunnei
c95c4442e9
Merge pull request #1143 from lioncash/inc
sdmc_factory: Remove unnecessary core include
2018-08-21 10:22:29 -04:00
bunnei
37f2ec6fc2
Merge pull request #1139 from lioncash/bitfield
bit_field: Convert ToBool() into explicit operator bool
2018-08-21 10:21:19 -04:00
bunnei
624239ed6b
Merge pull request #1140 from FearlessTobi/port-4056
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 10:20:56 -04:00
MerryMage
3f4fb4b037 perf_stats: Change MAX_LAG_TIME_US to an appropriate value
25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.

25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
2018-08-21 14:50:50 +01:00
Lioncash
bfb28c5b3f sdmc_factory: Remove unnecessary core include
This doesn't require the central core header to be included, it just
needs the vfs headers.
2018-08-21 07:54:29 -04:00
fearlessTobi
f2d5b100c2 Port #3902 from Citra: "Add restart hotkey & menu option" 2018-08-21 13:24:55 +02:00
fearlessTobi
6923ecee3a Port #4056 from Citra: "Add Clear Recent Files menu action" 2018-08-21 13:12:45 +02:00
Lioncash
36090521ce bit_field: Convert ToBool() into explicit operator bool
Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 -04:00
tech4me
cc71832b19 qt/main: Port part of citra(#3411), open savedata works 2018-08-21 02:04:33 -07:00
bunnei
bf89a99839
Merge pull request #1123 from lioncash/screen
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei
79243b6fa0
Merge pull request #1129 from lioncash/header
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
bunnei
b0f7713fce
Merge pull request #1132 from Subv/gl_FragDepth
Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
8c9abe1d41
Merge pull request #1134 from lioncash/log
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
ca58929eb0
Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
523e4be02c renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
fde3b1b6f2
Merge pull request #1133 from lioncash/guard
gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
477eee3993 service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
Lioncash
93a4097e9d gl_stream_buffer: Add missing header guard
Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
Subv
e3bddf8137 Shaders: Implement depth writing in fragment shaders.
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
bunnei
c4ce7e456a
Merge pull request #1126 from lioncash/telem
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 -04:00
bunnei
e33452f7e8
Merge pull request #1131 from bunnei/impl-tex3d-texcube
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
5aaee2ff8d
Merge pull request #1106 from Subv/multiple_rendertargets
Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
2ae88feea7 shader_bytecode: Replace some UNIMPLEMENTED logs. 2018-08-20 21:53:49 -04:00
bunnei
16db8b9d9f gl_shader_decompiler: Implement Texture3D for TEXS. 2018-08-20 21:53:18 -04:00
bunnei
948002635f gl_shader_decompiler: Implement TextureCube for TEX. 2018-08-20 21:53:00 -04:00
bunnei
ea99819f37
Merge pull request #1130 from Subv/tex_2d
Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 -04:00
Subv
eac3cf301c Shaders: Fixed the coords in TEX with Texture2D.
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.

This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
fc5b489b0f Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 2018-08-20 20:44:56 -05:00
bunnei
19b05c3f55
Merge pull request #1122 from lioncash/acc
acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
Lioncash
96463d0a55 romfs_factory: Remove unnecessary includes and use forward declarations where applicable
Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 -04:00
bunnei
dd70ddad7e
Merge pull request #1095 from DarkLordZach/sysarchives
filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
Lioncash
b5fb246a99 telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 -04:00
Lioncash
609cb04f3f acc: Replace profile_manager include with a forward declaration
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
eb88fedc5d acc: Simplify WriteBuffer call within LoadImage()
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
f5b132676f acc: Correct IProfile's constructor initializer list order
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
0fcdf37917 acc: Remove unused DEFAULT_USER_ID
This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
350f6e0aa4 profile_manager: Use INVALID_UUID in the initializer of last_opened_user
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
9d8f19d7bf profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
38cd4e9c61 profile_manager: Use type aliases for username data, profile data, and user arrays
Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
f9a26d468c profile_manager: Take ProfileInfo by const reference where applicable
ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
1277556c69 profile_manager: Make array parameter to CreateNewUser a const reference
This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
dfdf4a46fe profile_manager: Remove unnecessary static
This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
69dd37d874 profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
f13a66b963 profile_manager: Move UUID generation function to the cpp file
This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Subv
2b9eee4d1e GPU: Implemented the logic op functionality of the GPU.
This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
bunnei
b1d238bbb8
Merge pull request #1064 from lioncash/telemetry
common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 -04:00
Subv
f24ab6d9e6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 2018-08-20 18:43:11 -05:00
Lioncash
46ef072cf9 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Subv
6bcdf37d4f GPU: Added registers for the logicop functionality. 2018-08-20 18:42:36 -05:00
Lioncash
bc16f7f3cc renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.

Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:

// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();

// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
fearlessTobi
ba8ff096fd Port #3353 from Citra 2018-08-21 01:14:06 +02:00
Subv
7784ce1854 Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.

Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
Zach Hilman
e8cb6f5c9b registration: Add Data_Unknown5 NCAContentType 2018-08-20 17:34:18 -04:00
Lioncash
9e9a4bb3a7 profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()
Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything).
2018-08-20 17:18:31 -04:00
Subv
d7c68fbb12 Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 2018-08-20 15:20:35 -05:00
Subv
3fe77be392 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 2018-08-20 15:20:35 -05:00
bunnei
028d90eb79
Merge pull request #1104 from Subv/instanced_arrays
GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
296e57fa0e
Merge pull request #1115 from Subv/texs_mask
Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
b20ed93884
Merge pull request #1112 from Subv/sampler_types
Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
bunnei
185b35bfcd
Merge pull request #1117 from ogniK5377/CheckFreeCommunicationPermission
Added CheckFreeCommunicationPermission
2018-08-20 11:00:26 -04:00
bunnei
943771e703
Merge pull request #1017 from ogniK5377/better-account
New account backend to allow for future extended support
2018-08-20 10:59:15 -04:00
bunnei
ce4b77bd7d
Merge pull request #1120 from ogniK5377/rgba8-uint
Implemented RGBA8_UINT
2018-08-20 10:54:51 -04:00
David Marcec
23d45715dc Implemented RGBA8_UINT
Needed by kirby
2018-08-20 22:26:54 +10:00
Lioncash
ffd60ee476 game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec
8a88110060 Added CheckFreeCommunicationPermission
This fixes save files not loading in splatoon 2
2018-08-20 18:14:49 +10:00
Subv
6cf719a4ab Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 17:09:40 -05:00
bunnei
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
9b17486be6
Merge pull request #1105 from Subv/convert_neg
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
0a1d4fbc5c
Merge pull request #1113 from Subv/texs_mask
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
2018-08-19 17:00:59 -04:00
Subv
f7edbcd7a3 Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 14:00:12 -05:00
bunnei
b0eb580931
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
85da529f15
Merge pull request #1101 from Subv/ssy_stack
Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
Subv
7fb406c3fc Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
3ef4b3d4b4 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
Subv
73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 2018-08-19 12:57:51 -05:00
Subv
656758fd81 Shaders: Added decodings for TLD4 and TLD4S 2018-08-19 12:57:08 -05:00
bunnei
29d4f8c2dd
Merge pull request #1109 from Subv/ldg_decode
Shaders: Added decodings for  the LDG and STG instructions.
2018-08-19 13:31:19 -04:00
bunnei
9baf5de90c
Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
1b92ae136f Shaders: Added decodings for the LDG and STG instructions. 2018-08-19 00:46:34 -05:00
Subv
731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 2018-08-19 00:14:34 -05:00
David Marcec
706fc5d2d6 Added check to see if ARB_texture_mirror_clamp_to_edge is supported 2018-08-19 12:00:33 +10:00
Zach Hilman
27da7bc9da filesystem: Add support for loading of system archives 2018-08-18 21:28:23 -04:00
Subv
9b1c49a9cf Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 2018-08-18 14:48:05 -05:00
Subv
e0f66c1fbf GLRasterizer: Implemented instanced vertex arrays.
Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
Subv
8335b2f115 Shader: Implemented the predicate and mode arguments of LOP.
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).

This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
David Marcec
71cc482bbd Added WrapMode MirrorOnceClampToEdge
Used by splatoon 2
2018-08-19 02:26:50 +10:00
Subv
ff358d97e8 Shaders: Implemented a stack for the SSY/SYNC instructions.
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
Subv
2e95ba2e9c Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00