yuzu/src
Subv 7784ce1854 Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.

Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
..
audio_core Merge pull request #1033 from MerryMage/interp 2018-08-13 12:19:59 -04:00
common common: Namespace hex_util.h/.cpp 2018-08-15 23:24:00 -04:00
core Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059) 2018-08-17 00:23:08 -04:00
input_common input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
tests externals: Update catch to 2.3.0 2018-08-07 19:26:13 -04:00
video_core Shaders: Write all the enabled color outputs when a fragment shader exits. 2018-08-20 17:31:25 -05:00
yuzu qt/main: Unindent code in OnMenuInstallToNAND() 2018-08-16 10:37:58 -04:00
yuzu_cmd loader: Make ResultStatus directly compatible with fmt 2018-08-15 05:52:37 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt audio_core: Add initial code for keeping track of audout state. 2018-07-27 22:33:31 -04:00