ReinUsesLisp
0b5b93053d
shader_ir/other: Implement S2R InvocationId
2019-12-09 23:52:28 -03:00
ReinUsesLisp
ecbfa416f0
vk_shader_decompiler: Misc changes
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Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
2019-12-09 23:51:57 -03:00
ReinUsesLisp
9ad6327fbd
shader: Keep track of shaders using warp instructions
2019-12-09 23:40:41 -03:00
ReinUsesLisp
6233b1db08
shader_ir/memory: Implement patch stores
2019-12-09 23:25:21 -03:00
Fernando Sahmkow
f2458106e6
Merge pull request #3205 from ReinUsesLisp/vk-device
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vk_device: Misc changes
2019-12-09 20:02:58 -04:00
ReinUsesLisp
19ce0d4f1a
vk_device: Misc changes
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- Setup more features and requirements.
- Improve logging for missing features.
- Collect telemetry parameters.
- Add queries for more image formats.
- Query push constants limits.
- Optionally enable some extensions.
2019-12-09 01:04:48 -03:00
bunnei
faf5ae6a50
Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell
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maxwell_3d: Add tessellation state entries
2019-12-08 22:28:25 -05:00
bunnei
116a940dbb
Merge pull request #3204 from ReinUsesLisp/vulkan-headers
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externals: Update Vulkan-Headers
2019-12-08 22:28:02 -05:00
ReinUsesLisp
7ea362e134
externals: Update Vulkan-Headers
2019-12-08 22:08:19 -03:00
Rodrigo Locatti
e54699565a
Merge pull request #3199 from ReinUsesLisp/vk-swapchain
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vk_swapchain: Add support for swapping sRGB
2019-12-08 21:53:22 -03:00
Rodrigo Locatti
f73e569ba8
Merge pull request #3202 from lioncash/kernel-include
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kernel: Remove unnecessary includes
2019-12-08 01:23:58 -03:00
Lioncash
c3e43c7e81
kernel: Remove unnecessary includes
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Over the course of the changes to the kernel code, a few includes are no
longer necessary, particularly with the change over to std::shared_ptr
from Boost's intrusive_ptr.
2019-12-07 22:37:05 -05:00
ReinUsesLisp
f632d00eb1
vk_swapchain: Add support for swapping sRGB
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We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats.
2019-12-06 22:42:08 -03:00
ReinUsesLisp
36651f215a
maxwell_3d: Add tessellation tess level registers
2019-12-06 22:08:22 -03:00
ReinUsesLisp
707bf41c6f
maxwell_3d: Add tessellation mode register
2019-12-06 22:07:31 -03:00
ReinUsesLisp
d2b50c5ebd
maxwell_3d: Add patch vertices register
2019-12-06 22:06:53 -03:00
bunnei
4bbb22a477
Merge pull request #3195 from FernandoS27/clear-exclusive
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CpuCore: Clear exclusive state after doing a run in dynarmic.
2019-12-06 20:00:23 -05:00
bunnei
d49ed4a421
Merge pull request #3197 from ReinUsesLisp/shader-char
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shader_bytecode: Remove corrupted character
2019-12-06 19:05:40 -05:00
ReinUsesLisp
74f515e8b6
shader_bytecode: Remove corrupted character
2019-12-06 20:31:56 -03:00
bunnei
e36814d6d5
Merge pull request #3109 from FernandoS27/new-instr
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Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
bunnei
ef2b6733d0
Merge pull request #3196 from jmerdich/fix-ea-source-build
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[EA source]: Ignore git-related files in cmake for early access tarballs
2019-12-06 13:19:04 -05:00
Jake Merdich
dc70a36b44
Ignore git-related files in cmake for EA tarballs
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This fixes the early-access builds on Windows (tested on EA 58). Cmake
was previously looking for git-related files that were stripped out of
the early access builds and failing; check if those exist before reading
them.
2019-12-05 22:48:20 -05:00
Fernando Sahmkow
40cd4df584
CpuCore: Clear exclusive state after doing a run in dynarmic.
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This commit corrects an error in which a Core could remain with an
exclusive state after running, leaving space for possible race
conditions between changing cores.
2019-12-05 18:08:59 -04:00
bunnei
2f79cc3ef5
Merge pull request #3191 from yuzu-emu/jroweboy-patch-1
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Add missing CMakeLists.txt from root folder to source upload
2019-12-03 17:38:52 -05:00
James Rowe
2883cc1658
Add missing CMakeLists.txt from root folder to source upload
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Fixes #3190
2019-12-03 15:35:28 -07:00
bunnei
560cfbc21a
Merge pull request #3188 from ReinUsesLisp/backend-telemetry
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telemetry_session: Report renderer backend
2019-12-02 15:22:51 -05:00
ReinUsesLisp
be9f80ef56
telemetry_session: Report renderer backend
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We only have OpenGL as an option for now. Hardcode the entry.
2019-12-02 16:50:39 -03:00
ReinUsesLisp
526e533e90
telemetry_session: Use temporary to avoid writing the same enum
2019-12-02 16:49:46 -03:00
bunnei
3c1b6b5723
Merge pull request #2987 from FernandoS27/texture-invalid
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Texture_Cache: Redo invalid Surfaces handling.
2019-12-02 12:07:05 -05:00
bunnei
5c7253f8d3
Merge pull request #3177 from bunnei/new-ipc-req
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kernel: Implement a more accurate IPC dispatch.
2019-11-30 18:56:35 -05:00
bunnei
930b7c18a6
Merge pull request #3184 from ReinUsesLisp/framebuffer-cache
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gl_framebuffer_cache: Optimize framebuffer cache management
2019-11-30 18:46:40 -05:00
Fernando Sahmkow
b2c7636710
Merge pull request #3185 from ReinUsesLisp/oob-texture
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texture_cache/surface_base: Fix out of bounds texture views
2019-11-29 22:09:43 -04:00
ReinUsesLisp
ff64c3951a
texture_cache/surface_base: Fix out of bounds texture views
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Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
2019-11-29 16:51:14 -03:00
ReinUsesLisp
fb6cf12a17
gl_framebuffer_cache: Optimize framebuffer key
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Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
c34da106ed
gl_rasterizer: Re-enable framebuffer cache for clear buffers
2019-11-28 23:02:20 -03:00
bunnei
c3d3b173d3
kernel: Implement a more accurate IPC dispatch.
2019-11-28 12:01:53 -05:00
bunnei
e3ee017e91
Merge pull request #3169 from lioncash/memory
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core/memory: Deglobalize memory management code
2019-11-28 11:43:17 -05:00
bunnei
fe65045dcb
Merge pull request #3171 from lioncash/internal-link
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filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
2019-11-28 01:18:10 -05:00
Morph
e0242a4654
patch_manager: Adds check for disabled cheats to prevent them from being enabled ( #3178 )
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* Adds check for disabled cheats to prevent them from being added to the CheatList
* Address feedback
2019-11-28 01:17:17 -05:00
bunnei
c47fc3301d
Merge pull request #3170 from lioncash/enum
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file_sys/directory: Make EntryType an enum class
2019-11-27 23:23:01 -05:00
Rodrigo Locatti
913d0bb269
Merge pull request #3174 from lioncash/optional
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video_core/gpu_thread: Tidy up SwapBuffers()
2019-11-27 20:35:31 -03:00
Lioncash
aed6d8bef5
video_core/gpu_thread: Tidy up SwapBuffers()
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We can just use std::nullopt and std::make_optional to make this a
little bit less noisy.
2019-11-27 17:46:11 -05:00
Rodrigo Locatti
40ec1c22ce
Merge pull request #3172 from lioncash/pragma
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video_core/const_buffer_locker: Remove #pragma once from cpp file
2019-11-27 16:26:22 -03:00
Lioncash
9403979c22
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
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Tidies it up a little bit visually.
2019-11-27 05:53:43 -05:00
Lioncash
930e311526
video_core/const_buffer_locker: Remove unused includes
2019-11-27 05:51:13 -05:00
Lioncash
9341ca7979
video_core/const_buffer_locker: Remove #pragma once from cpp file
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Silences a compiler warning.
2019-11-27 05:50:51 -05:00
Lioncash
d66ab2b8aa
filesys/romfs: Remove unused includes
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These inclusions aren't used at all within the public interface, so they
can be removed.
2019-11-27 05:29:52 -05:00
Lioncash
ba3c55ab7b
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
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These functions aren't used outside of this file, so we can place them
within an anonymous namespace.
2019-11-27 05:26:35 -05:00
Lioncash
a3149536e2
file_sys/directory: Make EntryType an enum class
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This can trivially be an enum class rather than a regular enum, making
it more strongly typed.
2019-11-27 05:11:02 -05:00
Lioncash
e7e939104b
core/memory; Migrate over SetCurrentPageTable() to the Memory class
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Now that literally every other API function is converted over to the
Memory class, we can just move the file-local page table into the Memory
implementation class, finally getting rid of global state within the
memory code.
2019-11-26 21:55:39 -05:00