shaders: Allow shader notify when async shaders is disabled

This commit is contained in:
ameerj 2021-06-17 23:12:41 -04:00
parent a0365217f5
commit fcff19e0fa
2 changed files with 9 additions and 11 deletions

View file

@ -430,10 +430,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
previous_program = &program;
}
auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
return std::make_unique<GraphicsPipeline>(
device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
thread_worker, notify, sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, gpu_memory,
maxwell3d, program_manager, state_tracker,
thread_worker, &shader_notify, sources, infos,
key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());

View file

@ -529,11 +529,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
previous_stage = &program;
}
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
return std::make_unique<GraphicsPipeline>(maxwell3d, gpu_memory, scheduler, buffer_cache,
texture_cache, notify, device, descriptor_pool,
update_descriptor_queue, thread_worker,
render_pass_cache, key, std::move(modules), infos);
return std::make_unique<GraphicsPipeline>(
maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, &shader_notify, device,
descriptor_pool, update_descriptor_queue, thread_worker, render_pass_cache, key,
std::move(modules), infos);
} catch (const Shader::Exception& exception) {
LOG_ERROR(Render_Vulkan, "{}", exception.what());
@ -596,9 +595,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
spv_module.SetObjectNameEXT(name.c_str());
}
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
thread_worker, notify, program.info,
thread_worker, &shader_notify, program.info,
std::move(spv_module));
} catch (const Shader::Exception& exception) {