texture_pass: Fix is_read image qualification

Atomic operations are considered to have both read and write access. This was not  being accounted for.
This commit is contained in:
ameerj 2021-06-17 21:44:12 -04:00
parent 0cd08b3e72
commit a0365217f5

View file

@ -434,7 +434,7 @@ void TexturePass(Environment& env, IR::Program& program) {
throw NotImplementedException("Unexpected separate sampler");
}
const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
const bool is_read{inst->GetOpcode() == IR::Opcode::ImageRead};
const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
if (flags.type == TextureType::Buffer) {
index = descriptors.Add(ImageBufferDescriptor{
.format = flags.image_format,