shader_decode: Implement FADD32I

This commit is contained in:
ReinUsesLisp 2018-12-20 23:59:01 -03:00
parent c9b2a1b051
commit ea358bd4bf

View file

@ -31,6 +31,18 @@ u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::FADD32I: {
UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
"Condition codes generation in FADD32I is not implemented");
const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a,
instr.fadd32i.negate_a);
const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b,
instr.fadd32i.negate_b);
const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
SetRegister(bb, instr.gpr0, value);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
opcode->get().GetName());