qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
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1 changed files with 1 additions and 3 deletions
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@ -39,7 +39,6 @@ public:
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* If this class receives valid SMDH data, it will also display game icons and titles.
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* If this class receives valid SMDH data, it will also display game icons and titles.
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*/
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*/
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class GameListItemPath : public GameListItem {
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class GameListItemPath : public GameListItem {
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public:
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public:
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static const int FullPathRole = Qt::UserRole + 1;
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static const int FullPathRole = Qt::UserRole + 1;
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static const int TitleRole = Qt::UserRole + 2;
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static const int TitleRole = Qt::UserRole + 2;
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@ -48,8 +47,7 @@ public:
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GameListItemPath() = default;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
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const QString& game_name, const QString& game_type, u64 program_id)
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const QString& game_name, const QString& game_type, u64 program_id) {
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: GameListItem() {
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setData(game_path, FullPathRole);
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setData(game_path, FullPathRole);
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setData(game_name, TitleRole);
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setData(game_name, TitleRole);
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setData(qulonglong(program_id), ProgramIdRole);
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setData(qulonglong(program_id), ProgramIdRole);
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