From be53097577708ad51509877b8ce8a63fa942645f Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 10 Aug 2018 18:07:43 -0400 Subject: [PATCH] qt/game_list: Remove redundant base class constructor from initializer list This is called automatically anyways. --- src/yuzu/game_list_p.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 114a0fc7f..4f7e1ab37 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -39,7 +39,6 @@ public: * If this class receives valid SMDH data, it will also display game icons and titles. */ class GameListItemPath : public GameListItem { - public: static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = Qt::UserRole + 2; @@ -48,8 +47,7 @@ public: GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector& picture_data, - const QString& game_name, const QString& game_type, u64 program_id) - : GameListItem() { + const QString& game_name, const QString& game_type, u64 program_id) { setData(game_path, FullPathRole); setData(game_name, TitleRole); setData(qulonglong(program_id), ProgramIdRole);