gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the commentaries.
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1 changed files with 0 additions and 5 deletions
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@ -518,9 +518,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
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UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyScissor0();
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state_tracker.NotifyScissor0();
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state_tracker.NotifyBlend0();
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state_tracker.NotifyFramebuffer();
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state_tracker.NotifyFramebuffer();
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state_tracker.NotifyRasterizeEnable();
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state_tracker.NotifyRasterizeEnable();
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state_tracker.NotifyFramebufferSRGB();
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state_tracker.NotifyFramebufferSRGB();
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@ -530,11 +528,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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} else {
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} else {
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glDisable(GL_FRAMEBUFFER_SRGB);
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glDisable(GL_FRAMEBUFFER_SRGB);
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}
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}
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// TODO(Rodrigo): Find out if rasterizer discard affects blits
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// TODO(Rodrigo): Find out if blending affects blits
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glDisable(GL_RASTERIZER_DISCARD);
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glDisable(GL_RASTERIZER_DISCARD);
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glDisablei(GL_SCISSOR_TEST, 0);
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glDisablei(GL_SCISSOR_TEST, 0);
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glDisablei(GL_BLEND, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);
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