shader_decode: Implement SEL

This commit is contained in:
ReinUsesLisp 2018-12-21 02:22:44 -03:00
parent ccb71bece9
commit 8486e7f8c8

View file

@ -41,6 +41,14 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, Operation(OperationCode::IAdd, PRECISE, op_a, op_b)); SetRegister(bb, instr.gpr0, Operation(OperationCode::IAdd, PRECISE, op_a, op_b));
break; break;
} }
case OpCode::Id::SEL_C:
case OpCode::Id::SEL_R:
case OpCode::Id::SEL_IMM: {
const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0);
const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b);
SetRegister(bb, instr.gpr0, value);
break;
}
default: default:
UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName()); UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
} }