glsl: Conditionally add GL_ARB_sparse_texture2

This commit is contained in:
ameerj 2021-06-07 19:20:32 -04:00
parent 970fc39d98
commit 2a504b4765

View file

@ -294,8 +294,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
} }
void EmitContext::SetupExtensions(std::string&) { void EmitContext::SetupExtensions(std::string&) {
// TODO: track this usage
header += "#extension GL_ARB_sparse_texture2 : enable\n";
if (profile.support_gl_texture_shadow_lod) { if (profile.support_gl_texture_shadow_lod) {
header += "#extension GL_EXT_texture_shadow_lod : enable\n"; header += "#extension GL_EXT_texture_shadow_lod : enable\n";
} }
@ -331,6 +329,9 @@ void EmitContext::SetupExtensions(std::string&) {
stage != Stage::Geometry) { stage != Stage::Geometry) {
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
} }
if (info.uses_sparse_residency) {
header += "#extension GL_ARB_sparse_texture2 : enable\n";
}
if (UsesTyplessImage(info)) { if (UsesTyplessImage(info)) {
header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
} }