From 2a504b4765320882be8b4f2bde5f90262f76fd9f Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 7 Jun 2021 19:20:32 -0400 Subject: [PATCH] glsl: Conditionally add GL_ARB_sparse_texture2 --- src/shader_recompiler/backend/glsl/emit_context.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 8cbb2ec57..d6b3c7aba 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -294,8 +294,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile } void EmitContext::SetupExtensions(std::string&) { - // TODO: track this usage - header += "#extension GL_ARB_sparse_texture2 : enable\n"; if (profile.support_gl_texture_shadow_lod) { header += "#extension GL_EXT_texture_shadow_lod : enable\n"; } @@ -331,6 +329,9 @@ void EmitContext::SetupExtensions(std::string&) { stage != Stage::Geometry) { header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; } + if (info.uses_sparse_residency) { + header += "#extension GL_ARB_sparse_texture2 : enable\n"; + } if (UsesTyplessImage(info)) { header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; }