yuzu/src/core/loader/nax.h

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/loader/loader.h"
namespace Core {
class System;
}
namespace FileSys {
class NAX;
} // namespace FileSys
namespace Loader {
class AppLoader_NCA;
/// Loads a NAX file
class AppLoader_NAX final : public AppLoader {
public:
explicit AppLoader_NAX(FileSys::VirtualFile file_);
~AppLoader_NAX() override;
/**
* Identifies whether or not the given file is a NAX file.
*
* @param nax_file The file to identify.
*
* @return FileType::NAX, or FileType::Error if the file is not a NAX file.
*/
static FileType IdentifyType(const FileSys::VirtualFile& nax_file);
FileType GetFileType() const override;
LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
u64 ReadRomFSIVFCOffset() const override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadBanner(std::vector<u8>& buffer) override;
ResultStatus ReadLogo(std::vector<u8>& buffer) override;
ResultStatus ReadNSOModules(Modules& modules) override;
private:
std::unique_ptr<FileSys::NAX> nax;
std::unique_ptr<AppLoader_NCA> nca_loader;
};
} // namespace Loader