mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-09-07 11:49:08 +01:00
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
// Copyright 2017 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
|
|
namespace Network {
|
|
|
|
constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
|
|
|
|
constexpr u16 DefaultRoomPort = 1234;
|
|
constexpr size_t NumChannels = 1; // Number of channels used for the connection
|
|
|
|
struct RoomInformation {
|
|
std::string name; ///< Name of the server
|
|
u32 member_slots; ///< Maximum number of members in this room
|
|
};
|
|
|
|
struct GameInfo {
|
|
std::string name{""};
|
|
u64 id{0};
|
|
};
|
|
|
|
using MacAddress = std::array<u8, 6>;
|
|
/// A special MAC address that tells the room we're joining to assign us a MAC address
|
|
/// automatically.
|
|
constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
|
|
|
|
// 802.11 broadcast MAC address
|
|
constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
|
|
|
|
// The different types of messages that can be sent. The first byte of each packet defines the type
|
|
enum RoomMessageTypes : u8 {
|
|
IdJoinRequest = 1,
|
|
IdJoinSuccess,
|
|
IdRoomInformation,
|
|
IdSetGameInfo,
|
|
IdWifiPacket,
|
|
IdChatMessage,
|
|
IdNameCollision,
|
|
IdMacCollision,
|
|
IdVersionMismatch,
|
|
IdCloseRoom
|
|
};
|
|
|
|
/// This is what a server [person creating a server] would use.
|
|
class Room final {
|
|
public:
|
|
enum class State : u8 {
|
|
Open, ///< The room is open and ready to accept connections.
|
|
Closed, ///< The room is not opened and can not accept connections.
|
|
};
|
|
|
|
struct Member {
|
|
std::string nickname; ///< The nickname of the member.
|
|
GameInfo game_info; ///< The current game of the member
|
|
MacAddress mac_address; ///< The assigned mac address of the member.
|
|
};
|
|
|
|
Room();
|
|
~Room();
|
|
|
|
/**
|
|
* Gets the current state of the room.
|
|
*/
|
|
State GetState() const;
|
|
|
|
/**
|
|
* Gets the room information of the room.
|
|
*/
|
|
const RoomInformation& GetRoomInformation() const;
|
|
|
|
/**
|
|
* Gets a list of the mbmers connected to the room.
|
|
*/
|
|
std::vector<Member> GetRoomMemberList() const;
|
|
|
|
/**
|
|
* Creates the socket for this room. Will bind to default address if
|
|
* server is empty string.
|
|
*/
|
|
void Create(const std::string& name, const std::string& server = "",
|
|
u16 server_port = DefaultRoomPort);
|
|
|
|
/**
|
|
* Destroys the socket
|
|
*/
|
|
void Destroy();
|
|
|
|
private:
|
|
class RoomImpl;
|
|
std::unique_ptr<RoomImpl> room_impl;
|
|
};
|
|
|
|
} // namespace Network
|