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Forgot to move this over when I moved the rest of the source files with lacking namespaces over.
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <windows.h>
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#include <wincon.h>
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#endif
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#include "common/logging/backend.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/uisettings.h"
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namespace Debugger {
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void ToggleConsole() {
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static bool console_shown = false;
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if (console_shown == UISettings::values.show_console) {
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return;
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} else {
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console_shown = UISettings::values.show_console;
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}
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#if defined(_WIN32) && !defined(_DEBUG)
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FILE* temp;
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if (UISettings::values.show_console) {
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if (AllocConsole()) {
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// The first parameter for freopen_s is a out parameter, so we can just ignore it
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freopen_s(&temp, "CONIN$", "r", stdin);
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freopen_s(&temp, "CONOUT$", "w", stdout);
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freopen_s(&temp, "CONOUT$", "w", stderr);
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Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>());
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}
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} else {
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if (FreeConsole()) {
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// In order to close the console, we have to also detach the streams on it.
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// Just redirect them to NUL if there is no console window
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Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name());
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freopen_s(&temp, "NUL", "r", stdin);
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freopen_s(&temp, "NUL", "w", stdout);
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freopen_s(&temp, "NUL", "w", stderr);
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}
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}
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#else
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if (UISettings::values.show_console) {
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Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>());
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} else {
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Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name());
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}
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#endif
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}
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} // namespace Debugger
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