// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #ifdef _WIN32 #include #include #endif #include "common/logging/backend.h" #include "yuzu/debugger/console.h" #include "yuzu/uisettings.h" namespace Debugger { void ToggleConsole() { static bool console_shown = false; if (console_shown == UISettings::values.show_console) { return; } else { console_shown = UISettings::values.show_console; } #if defined(_WIN32) && !defined(_DEBUG) FILE* temp; if (UISettings::values.show_console) { if (AllocConsole()) { // The first parameter for freopen_s is a out parameter, so we can just ignore it freopen_s(&temp, "CONIN$", "r", stdin); freopen_s(&temp, "CONOUT$", "w", stdout); freopen_s(&temp, "CONOUT$", "w", stderr); Common::Log::AddBackend(std::make_unique()); } } else { if (FreeConsole()) { // In order to close the console, we have to also detach the streams on it. // Just redirect them to NUL if there is no console window Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name()); freopen_s(&temp, "NUL", "r", stdin); freopen_s(&temp, "NUL", "w", stdout); freopen_s(&temp, "NUL", "w", stderr); } } #else if (UISettings::values.show_console) { Common::Log::AddBackend(std::make_unique()); } else { Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name()); } #endif } } // namespace Debugger