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https://github.com/yuzu-mirror/yuzu.git
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32592364b8
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
91 lines
3 KiB
C++
91 lines
3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QAbstractListModel>
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#include "graphics_breakpoint_observer.h"
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#include "nihstro/parser_shbin.h"
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#include "video_core/shader/shader.h"
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class QLabel;
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class QSpinBox;
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class GraphicsVertexShaderWidget;
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class GraphicsVertexShaderModel : public QAbstractItemModel {
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Q_OBJECT
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public:
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GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
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QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex& child) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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private:
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GraphicsVertexShaderWidget* par;
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friend class GraphicsVertexShaderWidget;
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};
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class GraphicsVertexShaderWidget : public BreakPointObserverDock {
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Q_OBJECT
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using Event = Pica::DebugContext::Event;
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public:
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GraphicsVertexShaderWidget(std::shared_ptr<Pica::DebugContext> debug_context,
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QWidget* parent = nullptr);
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private slots:
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void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
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void OnResumed() override;
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void OnInputAttributeChanged(int index);
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void OnCycleIndexChanged(int index);
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void DumpShader();
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/**
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* Reload widget based on the current PICA200 state
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* @param replace_vertex_data If true, invalidate all current vertex data
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* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
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*/
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void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
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signals:
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// Call this to change the current command selection in the disassembly view
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void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags);
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private:
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QLabel* instruction_description;
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QTreeView* binary_list;
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GraphicsVertexShaderModel* model;
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/// TODO: Move these into a single struct
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std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
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std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
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std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
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// Text to be shown when input vertex data is not retrievable
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QLabel* breakpoint_warning;
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QSpinBox* cycle_index;
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nihstro::ShaderInfo info;
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Pica::Shader::DebugData<true> debug_data;
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Pica::Shader::InputVertex input_vertex;
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friend class GraphicsVertexShaderModel;
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};
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