yuzu-fork/src/citra_qt/debugger/graphics_vertex_shader.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractListModel>
#include "graphics_breakpoint_observer.h"
#include "nihstro/parser_shbin.h"
#include "video_core/shader/shader.h"
class QLabel;
class QSpinBox;
class GraphicsVertexShaderWidget;
class GraphicsVertexShaderModel : public QAbstractItemModel {
Q_OBJECT
public:
GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
private:
GraphicsVertexShaderWidget* par;
friend class GraphicsVertexShaderWidget;
};
class GraphicsVertexShaderWidget : public BreakPointObserverDock {
Q_OBJECT
using Event = Pica::DebugContext::Event;
public:
GraphicsVertexShaderWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent = nullptr);
private slots:
void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
void OnResumed() override;
void OnInputAttributeChanged(int index);
void OnCycleIndexChanged(int index);
void DumpShader();
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/**
* Reload widget based on the current PICA200 state
* @param replace_vertex_data If true, invalidate all current vertex data
* @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
*/
void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
signals:
// Call this to change the current command selection in the disassembly view
void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags);
private:
QLabel* instruction_description;
QTreeView* binary_list;
GraphicsVertexShaderModel* model;
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/// TODO: Move these into a single struct
std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes
std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
// Text to be shown when input vertex data is not retrievable
QLabel* breakpoint_warning;
QSpinBox* cycle_index;
nihstro::ShaderInfo info;
Pica::Shader::DebugData<true> debug_data;
Pica::Shader::InputVertex input_vertex;
friend class GraphicsVertexShaderModel;
};