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Filesystem: Return EntryType::Directory for the root directory.
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
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@ -193,6 +193,10 @@ ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
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if (dir == nullptr)
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if (dir == nullptr)
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return FileSys::ERROR_PATH_NOT_FOUND;
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return FileSys::ERROR_PATH_NOT_FOUND;
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auto filename = FileUtil::GetFilename(path);
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auto filename = FileUtil::GetFilename(path);
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// TODO(Subv): Some games use the '/' path, find out what this means.
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if (filename.empty())
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return MakeResult(FileSys::EntryType::Directory);
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if (dir->GetFile(filename) != nullptr)
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if (dir->GetFile(filename) != nullptr)
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return MakeResult(FileSys::EntryType::File);
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return MakeResult(FileSys::EntryType::File);
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if (dir->GetSubdirectory(filename) != nullptr)
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if (dir->GetSubdirectory(filename) != nullptr)
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