gl_rasterizer: Minor code changes

This commit is contained in:
ReinUsesLisp 2019-07-12 02:17:18 -03:00
parent 04cdecb7a1
commit 954fc02fdd
2 changed files with 31 additions and 20 deletions

View file

@ -998,17 +998,17 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint]; const auto& entry = entries[bindpoint];
Tegra::Texture::FullTextureInfo texture; const auto texture = [&]() {
if (entry.IsBindless()) { if (!entry.IsBindless()) {
return maxwell3d.GetStageTexture(stage, entry.GetOffset());
}
const auto cbuf = entry.GetBindlessCBuf(); const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle; Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
} else { }();
texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
}
if (SetupTexture(shader, base_bindings.sampler + bindpoint, texture, entry)) { if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
texture_buffer_usage.set(bindpoint); texture_buffer_usage.set(bindpoint);
} }
} }
@ -1016,8 +1016,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
return texture_buffer_usage; return texture_buffer_usage;
} }
bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding, bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const Tegra::Texture::FullTextureInfo& texture,
const GLShader::SamplerEntry& entry) { const GLShader::SamplerEntry& entry) {
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
@ -1044,24 +1043,32 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& entries = shader->GetShaderEntries().images; const auto& entries = shader->GetShaderEntries().images;
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint]; const auto& entry = entries[bindpoint];
const auto texture = [&]() { const auto tic = [&]() {
if (!entry.IsBindless()) { if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset()); return compute.GetTexture(entry.GetOffset()).tic;
} }
const auto cbuf = entry.GetBindlessCBuf(); const auto cbuf = entry.GetBindlessCBuf();
Tegra::Texture::TextureHandle tex_handle; Tegra::Texture::TextureHandle tex_handle;
tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second); tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
return compute.GetTextureInfo(tex_handle, entry.GetOffset()); return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic;
}(); }();
const auto view = texture_cache.GetImageSurface(texture.tic, entry); SetupImage(bindpoint, tic, entry);
if (!view) {
state.images[bindpoint] = 0;
continue;
}
state.images[bindpoint] = view->GetTexture();
} }
} }
void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
const GLShader::ImageEntry& entry) {
const auto view = texture_cache.GetImageSurface(tic, entry);
if (!view) {
state.images[binding] = 0;
return;
}
if (!tic.IsBuffer()) {
view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
}
state.images[binding] = view->GetTexture();
}
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = system.GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
const bool geometry_shaders_enabled = const bool geometry_shaders_enabled =

View file

@ -142,12 +142,16 @@ private:
const Shader& shader, BaseBindings base_bindings); const Shader& shader, BaseBindings base_bindings);
/// Configures a texture. Returns true when the texture is a texture buffer. /// Configures a texture. Returns true when the texture is a texture buffer.
bool SetupTexture(const Shader& shader, u32 binding, bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const Tegra::Texture::FullTextureInfo& texture,
const GLShader::SamplerEntry& entry); const GLShader::SamplerEntry& entry);
/// Configures images in a compute shader.
void SetupComputeImages(const Shader& shader); void SetupComputeImages(const Shader& shader);
/// Configures an image.
void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic,
const GLShader::ImageEntry& entry);
/// Syncs the viewport and depth range to match the guest state /// Syncs the viewport and depth range to match the guest state
void SyncViewport(OpenGLState& current_state); void SyncViewport(OpenGLState& current_state);