From 954fc02fdd639a3e83ade8776d23b50559cd2f73 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Fri, 12 Jul 2019 02:17:18 -0300 Subject: [PATCH] gl_rasterizer: Minor code changes --- .../renderer_opengl/gl_rasterizer.cpp | 43 +++++++++++-------- .../renderer_opengl/gl_rasterizer.h | 8 +++- 2 files changed, 31 insertions(+), 20 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 818e71754..5454bacb0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -998,17 +998,17 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; - Tegra::Texture::FullTextureInfo texture; - if (entry.IsBindless()) { + const auto texture = [&]() { + if (!entry.IsBindless()) { + return maxwell3d.GetStageTexture(stage, entry.GetOffset()); + } const auto cbuf = entry.GetBindlessCBuf(); Tegra::Texture::TextureHandle tex_handle; tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); - texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); - } else { - texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); - } + return maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); + }(); - if (SetupTexture(shader, base_bindings.sampler + bindpoint, texture, entry)) { + if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) { texture_buffer_usage.set(bindpoint); } } @@ -1016,8 +1016,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag return texture_buffer_usage; } -bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding, - const Tegra::Texture::FullTextureInfo& texture, +bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry) { state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); @@ -1044,24 +1043,32 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { const auto& entries = shader->GetShaderEntries().images; for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { const auto& entry = entries[bindpoint]; - const auto texture = [&]() { + const auto tic = [&]() { if (!entry.IsBindless()) { - return compute.GetTexture(entry.GetOffset()); + return compute.GetTexture(entry.GetOffset()).tic; } const auto cbuf = entry.GetBindlessCBuf(); Tegra::Texture::TextureHandle tex_handle; tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second); - return compute.GetTextureInfo(tex_handle, entry.GetOffset()); + return compute.GetTextureInfo(tex_handle, entry.GetOffset()).tic; }(); - const auto view = texture_cache.GetImageSurface(texture.tic, entry); - if (!view) { - state.images[bindpoint] = 0; - continue; - } - state.images[bindpoint] = view->GetTexture(); + SetupImage(bindpoint, tic, entry); } } +void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic, + const GLShader::ImageEntry& entry) { + const auto view = texture_cache.GetImageSurface(tic, entry); + if (!view) { + state.images[binding] = 0; + return; + } + if (!tic.IsBuffer()) { + view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source); + } + state.images[binding] = view->GetTexture(); +} + void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { const auto& regs = system.GPU().Maxwell3D().regs; const bool geometry_shaders_enabled = diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 6fa1b7ec4..35265b4a2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -142,12 +142,16 @@ private: const Shader& shader, BaseBindings base_bindings); /// Configures a texture. Returns true when the texture is a texture buffer. - bool SetupTexture(const Shader& shader, u32 binding, - const Tegra::Texture::FullTextureInfo& texture, + bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry); + /// Configures images in a compute shader. void SetupComputeImages(const Shader& shader); + /// Configures an image. + void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic, + const GLShader::ImageEntry& entry); + /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state);