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game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability.
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3 changed files with 5 additions and 3 deletions
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@ -89,7 +89,8 @@ signals:
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void GameChosen(QString game_path);
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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private slots:
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private slots:
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void onTextChanged(const QString& newText);
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void onTextChanged(const QString& newText);
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@ -727,7 +727,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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}
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}
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void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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CompatibilityList& compatibility_list) {
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const CompatibilityList& compatibility_list) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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QString directory;
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QString directory;
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@ -138,7 +138,8 @@ private slots:
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/// Called whenever a user selects a game in the game list widget.
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnMenuLoadFile();
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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void OnMenuInstallToNAND();
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