Added WrapMode MirrorOnceClampToEdge

Used by splatoon 2
This commit is contained in:
David Marcec 2018-08-19 02:26:50 +10:00
parent 6eba539f4a
commit 71cc482bbd

View file

@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented. // manually mix them. However the shader part of this is not yet implemented.
return GL_CLAMP_TO_BORDER; return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
UNREACHABLE(); UNREACHABLE();