From 71cc482bbdc2f7340937423c4ac83a13b609e9d7 Mon Sep 17 00:00:00 2001 From: David Marcec Date: Sun, 19 Aug 2018 02:26:50 +1000 Subject: [PATCH] Added WrapMode MirrorOnceClampToEdge Used by splatoon 2 --- src/video_core/renderer_opengl/maxwell_to_gl.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 8f719fdd8..5d91a0c2f 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -147,6 +147,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to // manually mix them. However the shader part of this is not yet implemented. return GL_CLAMP_TO_BORDER; + case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: + return GL_MIRROR_CLAMP_TO_EDGE; } LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast(wrap_mode)); UNREACHABLE();