GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.

This commit is contained in:
Subv 2018-04-23 10:50:28 -05:00
parent ebb8e06df0
commit 010227e149
2 changed files with 4 additions and 0 deletions

View file

@ -106,6 +106,8 @@ struct SurfaceParams {
switch (format) { switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM: case Tegra::RenderTargetFormat::RGBA8_UNORM:
return PixelFormat::ABGR8; return PixelFormat::ABGR8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return PixelFormat::A2B10G10R10;
default: default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE(); UNREACHABLE();

View file

@ -25,6 +25,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat(
switch (render_target_format) { switch (render_target_format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM: case Tegra::RenderTargetFormat::RGBA8_UNORM:
return Tegra::Texture::TextureFormat::A8R8G8B8; return Tegra::Texture::TextureFormat::A8R8G8B8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return Tegra::Texture::TextureFormat::A2B10G10R10;
default: default:
UNIMPLEMENTED_MSG("Unimplemented RT format"); UNIMPLEMENTED_MSG("Unimplemented RT format");
} }