Merge pull request #378 from Subv/a2bgr10

GPU: Implement the A2BGR10 texture format.
This commit is contained in:
bunnei 2018-04-21 21:43:17 -04:00 committed by GitHub
commit ebb8e06df0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 18 additions and 6 deletions

View file

@ -49,6 +49,7 @@ struct FormatTuple {
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1}, // ABGR8
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false, 1}, // B5G6R5
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false, 1}, // A2B10G10R10
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT45
@ -104,9 +105,9 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, VAddr b
static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>,
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::DXT1>,
MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
@ -114,6 +115,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
gl_to_morton_fns = {
MortonCopy<false, PixelFormat::ABGR8>,
MortonCopy<false, PixelFormat::B5G6R5>,
MortonCopy<false, PixelFormat::A2B10G10R10>,
// TODO(Subv): Swizzling the DXT1/DXT23/DXT45 formats is not yet supported
nullptr,
nullptr,

View file

@ -54,9 +54,10 @@ struct SurfaceParams {
enum class PixelFormat {
ABGR8 = 0,
B5G6R5 = 1,
DXT1 = 2,
DXT23 = 3,
DXT45 = 4,
A2B10G10R10 = 2,
DXT1 = 3,
DXT23 = 4,
DXT45 = 5,
Max,
Invalid = 255,
@ -88,6 +89,7 @@ struct SurfaceParams {
constexpr std::array<unsigned int, MaxPixelFormat> bpp_table = {
32, // ABGR8
16, // B5G6R5
32, // A2B10G10R10
64, // DXT1
128, // DXT23
128, // DXT45
@ -127,6 +129,8 @@ struct SurfaceParams {
return PixelFormat::ABGR8;
case Tegra::Texture::TextureFormat::B5G6R5:
return PixelFormat::B5G6R5;
case Tegra::Texture::TextureFormat::A2B10G10R10:
return PixelFormat::A2B10G10R10;
case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
@ -146,6 +150,8 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::A8R8G8B8;
case PixelFormat::B5G6R5:
return Tegra::Texture::TextureFormat::B5G6R5;
case PixelFormat::A2B10G10R10:
return Tegra::Texture::TextureFormat::A2B10G10R10;
case PixelFormat::DXT1:
return Tegra::Texture::TextureFormat::DXT1;
case PixelFormat::DXT23:

View file

@ -53,6 +53,7 @@ u32 BytesPerPixel(TextureFormat format) {
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
return 4;
case TextureFormat::B5G6R5:
return 2;
@ -78,6 +79,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
unswizzled_data.data(), true, block_height);
break;
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::B5G6R5:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
@ -100,6 +102,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::B5G6R5:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;

View file

@ -15,6 +15,7 @@ namespace Texture {
enum class TextureFormat : u32 {
A8R8G8B8 = 0x8,
A2B10G10R10 = 0x9,
B5G6R5 = 0x15,
DXT1 = 0x24,
DXT23 = 0x25,