yuzu-fork/src/network/room.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
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#include <random>
#include <thread>
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#include <vector>
#include "enet/enet.h"
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#include "network/packet.h"
#include "network/room.h"
namespace Network {
/// Maximum number of concurrent connections allowed to this room.
static constexpr u32 MaxConcurrentConnections = 10;
class Room::RoomImpl {
public:
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// This MAC address is used to generate a 'Nintendo' like Mac address.
const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00};
std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
ENetHost* server = nullptr; ///< Network interface.
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
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struct Member {
std::string nickname; ///< The nickname of the member.
std::string game_name; ///< The current game of the member
MacAddress mac_address; ///< The assigned mac address of the member.
ENetPeer* peer; ///< The remote peer.
};
using MemberList = std::vector<Member>;
MemberList members; ///< Information about the members of this room.
RoomImpl() : random_gen(std::random_device()()) {}
/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> room_thread;
/// Thread function that will receive and dispatch messages until the room is destroyed.
void ServerLoop();
void StartLoop();
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/**
* Parses and answers a room join request from a client.
* Validates the uniqueness of the username and assigns the MAC address
* that the client will use for the remainder of the connection.
*/
void HandleJoinRequest(const ENetEvent* event);
/**
* Returns whether the nickname is valid, ie. isn't already taken by someone else in the room.
*/
bool IsValidNickname(const std::string& nickname) const;
/**
* Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
* room.
*/
bool IsValidMacAddress(const MacAddress& address) const;
/**
* Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
*/
void SendNameCollision(ENetPeer* client);
/**
* Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
*/
void SendMacCollision(ENetPeer* client);
/**
* Notifies the member that its connection attempt was successful,
* and it is now part of the room.
*/
void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
/**
* Sends the information about the room, along with the list of members
* to every connected client in the room.
* The packet has the structure:
* <MessageID>ID_ROOM_INFORMATION
* <String> room_name
* <uint32_t> member_slots: The max number of clients allowed in this room
* <uint32_t> num_members: the number of currently joined clients
* This is followed by the following three values for each member:
* <String> nickname of that member
* <MacAddress> mac_address of that member
* <String> game_name of that member
*/
void BroadcastRoomInformation();
/**
* Generates a free MAC address to assign to a new client.
* The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
*/
MacAddress GenerateMacAddress();
};
// RoomImpl
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 1000) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
case IdJoinRequest:
HandleJoinRequest(&event);
break;
// TODO(B3N30): Handle the other message types
}
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
// TODO(B3N30): Handle the disconnect from a client
break;
}
}
}
}
void Room::RoomImpl::StartLoop() {
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
}
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void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
packet.IgnoreBytes(sizeof(MessageID));
std::string nickname;
packet >> nickname;
MacAddress preferred_mac;
packet >> preferred_mac;
if (!IsValidNickname(nickname)) {
SendNameCollision(event->peer);
return;
}
if (preferred_mac != NoPreferredMac) {
// Verify if the preferred mac is available
if (!IsValidMacAddress(preferred_mac)) {
SendMacCollision(event->peer);
return;
}
} else {
// Assign a MAC address of this client automatically
preferred_mac = GenerateMacAddress();
}
// At this point the client is ready to be added to the room.
Member member{};
member.mac_address = preferred_mac;
member.nickname = nickname;
member.peer = event->peer;
members.push_back(member);
// Notify everyone that the room information has changed.
BroadcastRoomInformation();
SendJoinSuccess(event->peer, preferred_mac);
}
bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
// A nickname is valid if it is not already taken by anybody else in the room.
// TODO(B3N30): Check for empty names, spaces, etc.
for (const Member& member : members) {
if (member.nickname == nickname) {
return false;
}
}
return true;
}
bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
// A MAC address is valid if it is not already taken by anybody else in the room.
for (const Member& member : members) {
if (member.mac_address == address) {
return false;
}
}
return true;
}
void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<MessageID>(IdNameCollision);
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<MessageID>(IdMacCollision);
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
Packet packet;
packet << static_cast<MessageID>(IdJoinSuccess);
packet << mac_address;
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::BroadcastRoomInformation() {
Packet packet;
packet << static_cast<MessageID>(IdRoomInformation);
packet << room_information.name;
packet << room_information.member_slots;
packet << static_cast<uint32_t>(members.size());
for (const auto& member : members) {
packet << member.nickname;
packet << member.mac_address;
packet << member.game_name;
}
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, enet_packet);
enet_host_flush(server);
}
MacAddress Room::RoomImpl::GenerateMacAddress() {
MacAddress result_mac = NintendoOUI;
std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
do {
for (int i = 3; i < result_mac.size(); ++i) {
result_mac[i] = dis(random_gen);
}
} while (!IsValidMacAddress(result_mac));
return result_mac;
}
// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
ENetAddress address;
address.host = ENET_HOST_ANY;
enet_address_set_host(&address, server_address.c_str());
address.port = server_port;
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
room_impl->state = State::Open;
room_impl->room_information.name = name;
room_impl->room_information.member_slots = MaxConcurrentConnections;
room_impl->StartLoop();
}
Room::State Room::GetState() const {
return room_impl->state;
}
const RoomInformation& Room::GetRoomInformation() const {
return room_impl->room_information;
}
void Room::Destroy() {
room_impl->state = State::Closed;
room_impl->room_thread->join();
room_impl->room_thread.reset();
if (room_impl->server) {
enet_host_destroy(room_impl->server);
}
room_impl->room_information = {};
room_impl->server = nullptr;
}
} // namespace Network